Timeline for answer to How discretize a region placing vertices on a specific non-uniform grid by kglr
Current License: CC BY-SA 3.0
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| when toggle format | what | by | license | comment | |
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| Dec 28, 2014 at 18:29 | comment | added | kglr | @unlikely, i am afraid you might be right:) | |
| Dec 27, 2014 at 15:32 | comment | added | unlikely | @kguler I don't think we can easily "extract" Line segments in the proper order from the Graphics object to build a BoundaryMeshRegion. If I'm wonrg, can you provide a complete answer from a Region to a BoundaryMeshRegion? | |
| Dec 26, 2014 at 18:11 | comment | added | Michael E2 |
I think the "ImplicitDescription" has floated up to the top level in RegionMember[reg, {x, y}]. (Or Simplify[RegionMember[reg, {x, y}], (x | y) \[Element] Reals] if you want exactly the same expression.)
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| Dec 26, 2014 at 11:22 | history | edited | kglr | CC BY-SA 3.0 |
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| Dec 26, 2014 at 11:16 | comment | added | kglr | @unlikely, please see the answers by Silvia, m_ goldberg,belisarius, and Simon to this question and the q/a linked there. | |
| Dec 26, 2014 at 10:59 | comment | added | unlikely | another interesting undocumeted trick... does it works for any Region that can also be discretized? | |
| Dec 26, 2014 at 0:57 | history | edited | kglr | CC BY-SA 3.0 |
added 278 characters in body
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| Dec 24, 2014 at 15:20 | comment | added | unlikely | However: 1) This can be turned into a BoundaryMeshRegion extracting from the Graphics the boundaries? maybe... 2) mesh points are enough accurate? I suppose they are only accurate for Graphics purposes 3) most important... I cannot apply this if I have a Region and not its implicit description... | |
| Dec 23, 2014 at 22:41 | history | answered | kglr | CC BY-SA 3.0 |