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Dec 28, 2014 at 18:29 comment added kglr @unlikely, i am afraid you might be right:)
Dec 27, 2014 at 15:32 comment added unlikely @kguler I don't think we can easily "extract" Line segments in the proper order from the Graphics object to build a BoundaryMeshRegion. If I'm wonrg, can you provide a complete answer from a Region to a BoundaryMeshRegion?
Dec 26, 2014 at 18:11 comment added Michael E2 I think the "ImplicitDescription" has floated up to the top level in RegionMember[reg, {x, y}]. (Or Simplify[RegionMember[reg, {x, y}], (x | y) \[Element] Reals] if you want exactly the same expression.)
Dec 26, 2014 at 11:22 history edited kglr CC BY-SA 3.0
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Dec 26, 2014 at 11:16 comment added kglr @unlikely, please see the answers by Silvia, m_ goldberg,belisarius, and Simon to this question and the q/a linked there.
Dec 26, 2014 at 10:59 comment added unlikely another interesting undocumeted trick... does it works for any Region that can also be discretized?
Dec 26, 2014 at 0:57 history edited kglr CC BY-SA 3.0
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Dec 24, 2014 at 15:20 comment added unlikely However: 1) This can be turned into a BoundaryMeshRegion extracting from the Graphics the boundaries? maybe... 2) mesh points are enough accurate? I suppose they are only accurate for Graphics purposes 3) most important... I cannot apply this if I have a Region and not its implicit description...
Dec 23, 2014 at 22:41 history answered kglr CC BY-SA 3.0