I recently got one of these dandy little devices: My Arcade’s cool little Atari 2600 handheld, featuring a big fitty (erm, 50) games from the venerable console-that-can’t-die plus a mess o’ bonus games – some even from the NES library! Now granted, I’ll likely never play most (any?) of those bonus games again (8 Eyes is best left to my memory) and a number of the 2600 titles are best described as filler. (Is Basic Math something anyone actually wants to play? I posit that it is not.)
BUT BUT BUT, there are enough heavy hitters on the thing that it is absolutely worth the money – and it’s not particularly expensive as it is. I mean, officially licensed Asteroids, Missile Command, Yars’ Revenge, Bowling, Basketball (play the computer and feel the intensity), Centipede, Millipede, Crystal Castles and more, all in one delightful lil’ handheld? And as if that wasn’t enough, some of the uber-impressive (Solaris is still a total WOW) 1986-1990 late release stuff is also present. Even with the natural exclusions due to licensing or whatnot, you get plenty of bang for your buck. (Oh sure, I would have went all ‘nanners if Superman, River Raid, Ms. Pac-Man, Xenophobe, Ikari Warriors, Mario Bros., Ghostbusters or any number of other games I can think of, had been included – but logically I know full well why they weren’t.)
HOWEVOY, If there’s one area where I’m a little (but just a little) disappointed with the handheld, it’s that some of the games that originally used the super-precise paddle controllers just don’t play as well with a standard d-pad. I actually got along okay with Night Driver, but games like Circus Atari, Warlords and what you’re seeing above, Breakout, amongst others, stuff like that demands a level of precision that you simply can’t get from a d-pad. (It’s worth mentioning that the newer, larger Atari Gamestation Go portable not only features a ton more titles across several Atari platforms but also includes a legit paddle controller – and a track ball! Rest assured, that device is absolutely on my mental want list.)
In the case of Breakout (and the also-included Super Breakout), it’s particularly disheartening for yours truly, because man, I do loves me some Breakout. It’s primitive and simple and basic – and wildly addictive. Sure, you can play ‘evolved’ versions of the game (Arkanoid is a goody), but when it comes right down to it, plain ol’ Breakout is about all you need. If you’re into twitch, hand/eye coordination play-fo’-yo’-high-sco’-type oldies, that is. Which I am.
And it’s that very catalyst that brings us to today’s update proper.
We’ve looked at old school Pong consoles before (here’s but one of them), but as far as I’m concerned, one of the very coolest 1970s Pong consoles didn’t even actually play, uh, Pong.

Released in 1977, Atari’s Video Pinball was apparently the company’s final dedicated (i.e., all-in-one, non-cartridge-based) console before launching the 2600 (first known as the VCS) later that same year. When it comes to these 1st generation dedicated consoles, Video Pinball is one of my very favorites; it’s in color, it’s wildly addictive, and unlike Pong, it can easily be enjoyed by one player only. That last aspect is surprisingly important to yours truly, because it’s not like I host gaming nights here; nobody wants to come over and play this stuff with me. But with the tailoring to a single player, Video Pinball makes things just a little less sad in my case. I think?
Not counting a Sears-branded version, there were two variations of this machine: a woodgrain version (which I picked up from a secondhand store yeaaaaaars ago), and this creme-colored variant, which I bought online just a few years back. There are slight differences in the games included between the two; the woodgrain has four pinball games, a basketball game, and two versions of Breakout. The version we’re looking at now, however, has the same pinball games, but two basketball games and only one Breakout. In my opinion, the woodgrain console looks better, but the creme-colored one has the better line-up of games; the two basketball games are addicting to the point of, frankly, concern, and when it comes to Breakout, you really only need the standard classic. which this one is. (If there were versions of the creme console that featured the woodgrain line-up, or vice versa, I am unaware of them.)

A close-up of the paddle controller and one of the side-flippers. (There’s another on the, say it with me, other side.) Despite the name of the console, the best stuff (in my opinion) actually isn’t based on pinball. Then again, I’m not really a huge fan of pinball in general, so your mileage may vary. Every once in a great, great while, I’ll get on a bit of a pinball kick – I recently spent some time playing Pinball on the NES (not Pinbot, just original generic Pinball) – but that’s about it. Also, I don’t much care for that one song by The Who. Sorry.
In addition to those controls, if you scroll back up and look at the console as a whole, you’ll see the line-up of buttons along the top. They’re pretty self-explanatory; power turns the old beast on, select, erm, selects your desired game, option fiddles with the difficulty (number of lives/balls, size of paddles/flippers), reset starts your game anew, and ball serve serves the ball. (Go figure!)
Like I said before, I bought this particular unit online for pretty cheap a few years back. I forget how much, around $15 or so (at last check, and it has been awhile, Video Pinball generally wasn’t commanding premium prices). The system was untested, but I’m almost never concerned with that; these oldies were built to last. And really, aside from the power button being flaky and the optional battery compartment refusing to power the console (there was what appeared to be a negligible amount of corrosion in there, but even after cleaning as best as I could, it was a no-go; luckily, a 2600 power supply works just fine – and probably a preferable power source anyway), I’ve had no beef with the beast. The paddle was initially pretty jittery – which is entirely commonplace and expected – but a quick cleaning settled that issue with ease.
After all that figurative dust settled, I’ve really, really enjoyed this thing. It’s pure arcade-at-home addictiveness. Well, via 1977, anyway. Let us now dig through the line-up of games Atari provided for the gamin’-hungry masses with their bell-bottom jeans and big hair…
(Also, I just held my cellphone up and took the following pics of the games playing on a Trinitron. I could have went through the hassle of getting actual, legitimate screencaps, but it would have been an awful lot of trouble for an article only 12 people might ever actually read.)

Here’s plain, regular default pinball.
Needless to say (but I’m gonna say it anyway), since this is 1977 technology we’re gawking at here, blockiness is the order of the day. Still, all things considered, this is reasonably pinball-esque. I mean, you’ve got flippers and, I dunno, bumpers or whatever. It works, it’s fairly fun, but I have spent, by far, the least amount of time with the pinball variations on this console.
There is a neat option with either of the two pinball ‘tables’ included, though. You can play with the expected flippers…

…or by hitting the option button you can opt for a Breakout-style paddle! This of course changes how the ball reacts physically, playing more like it does in Breakout than how it does during ‘normal’ pinball. I think I prefer normal pinball physics (or at least as normal as 1977 tech could get them), but this is still an interesting option.
Pictured here is of course the other pinball table you can select. I think I like the first one just a bit more, but both are fine, I suppose.

Pinball is all well and good, but after that comes the stuff I really like on this system.
What you’re looking at here is the first variation of basketball. Is that the NBA Finals I’m watching?! The manual actually calls the game “rebound” but I think that’s some jive.
What isn’t jive though is that this approximation of basketball is fun. Like, legitimately fun. What you do is ‘dribble’ the ball on your paddle without dropping it off the screen, and after a few dribbles, attempt to launch it through the block net for a cool two points. C’mon, dribbling, nets, two points, that’s totally basketball! It all comes down to timing and position and angle and whatnot, and no joke, it’s crazy addicting.
The second variation is just as much fun, maybe even a little more so!
Here, the gameplay is the same, except the basket has been tripled. Each basket counts for two points, and you can launch the ball towards the sides, but the obvious goal is to get it down from the very top, netting you a big six points instead of a potential two or four. It’s a lot of fun. Now see, if the NBA started doing things like this, I might actually take an interest in the annual All-Star Game!
(Also, this second variation was the one left off the woodgrain Video Pinball console.)
(Also also, sorry; there was just no way to get decent pics of these basketball/rebound/whatever games.)
Annnnd finally, the game that got this whole article started in the first place: Breakout! In lieu of basketball/rebound II, the woodgrain model instead featured a second Breakout variant called Breakaway. That’s absent here, but I can’t really get upset, because hey, Breakout!
This is such a gaming staple that an explanation probably isn’t needed, but just in case, the object is to use the paddle to deflect the ball towards colored blocks, steadily chipping away at the wall they conveniently make up. ‘Course, the ball gets faster as you progress, and once you hit the top of the screen, your paddle shrinks. It can get really hectic! You’re given seven lives/balls by default, and though that can be adjusted, you’ll probably need ’em all, because you can go through them fast in Breakout.
There’s a reason this game is such a timeless classic: it’s crazy addicting. Now granted, this is old school arcade stuff, i.e. you’re really just playing for a high score. If you’re not into that sort of thing, neither this game nor any of the others on this system are probably going to do much for you.
Speaking of high scores though…
…the console saves your scores. Sorta. It doesn’t really save your highest score though, just the score of your last game. So if you scored 100 points one game but only 10 the next, guess what? That 10 is what’s going to displayed during the next new game.
Seen here was, by far, my highest score in Breakout; a whopping 839 points the preceding game! I nearly cleared the second board! It’s a good thing I snapped this pic when I did, because I didn’t top the score with this new game, and afterwards, it was gone forever. (I didn’t really pay attention to my scores in the other games on Video Pinball. I think I hit over a hundred in the second basketball variant once, but other than that…?)
This method of recording the score probably isn’t what you’re expecting when it comes to this sort of thing, but it is a nice way of getting you to try n’ top your last game, I guess. Just make sure you snap that pic while you have the chance!
So that’s Atari’s 1977 Video Pinball console. Well, the creme-colored model, anyway. I’m not kidding, if you’re into old school arcade gamin’, I dare say it holds up better than your usual Pong presentation. A lot of that probably depends on if you have someone to play with/against, but regardless, the games in Video Pinball are just so much more up my alley.
If you’re in the market for a dedicated 1st gen video game console from the 1970s, you’ve got plenty of options available. There were a LOT of them released before cartridge-based systems became the norm. But with this one here, you’ve got the brand name, you’ve got a terrific selection of games, and you can play it all by your lonesome!
As such, Video Pinball gets my highest recommendation in this particular arena. And as we all know, my recommendation is of tantamount importance. (No joshin’, this thing is a whole lotta fun!)





This handheld contraption actually reminds me of 


Weight-wise, Batman Racing Game is light. Very, very light. Despite the wedge-like shape of it suggesting a makeshift door stop, which I attempted to show here, there’s very little heft to lend much success in the endeavor. I’d venture to guess that being hit by one of these things would largely be akin to being pelted by tater tots: mildly annoying but no real harm done.
roadway, while steering the, erm, steering wheel, uh, steers your little plastic Batmobile. The idea is to stay on the road as much as possible, though as previously stated, there’s no automatic scoring, so who’s to know if Batman occasionally clips the curb? It’ll be your little secret!
the company
The back of the sleeve really has more general information on Dragnet as a whole rather than anything specific pertaining to the contents of this set, but it does manage to impart a “specialness” over the whole thing. The broadcast history is nice enough, and the cast listing is fine, though aside from, obviously, Jack Webb, only one of them is present across these tapes. (Despite the implications, neither Harry Morgan’s Officer Bill Gannon nor any of the ‘early’ partners to Sgt. Joe Friday are here. You only get Ben Alexander’s Officer Frank Smith throughout, though that’s not a bad thing.)
Here, both tapes feature this little intro before heading into the show(s) proper. I vaguely recall The Golden Years of Television as a (syndicated?) TV showcase back in the day, but I may be confusing that with something else. At any rate, the other ‘wrong’ copy of this set definitely did NOT feature this.



I picked up this cool little piece of Ghoul Power memorabilia a little over two years ago now, just keeping it in my (figurative) back pocket until I deemed the time right for an update. The time seems right today. But whether I end up writing about them or not, trinkets like this are something I’m always after, so when it popped up for sale online, man, I was all over it, right quick.
Here, one more pic, just to show that the thing still, erm, works. (Ha!) Please enjoy the texture and color scheme of the couch. See, still entirely functional! (“Gee, you don’t say!”)
mean in The Flats specifically either, just in general.
This shirt here is from the Rock Bottom Restaurant & Brewery, which, if I have the location correct, appears to
left it in 1997, which was around or a year or so before I started listening to WMJI – and even then, I didn’t really listen to their (or anyone else’s) morning show until even later than that. By the time I came around, the show was simply Lanigan & Malone.
John Lanigan, though, Lanigan I did get to meet. It was at the 2011 Moondog concert (a then-annual oldies show put on by WMJI, commemorating Alan Freed’s original Moondog concert). The station had their morning show personalities set up at a table in the lobby of the venue, and you could meet them one by one, going down the line. I got autographed pics from each and every one (with one notable exception; more on that in a bit), including Chuck Collier (who suddenly and sadly passed
He joined the morning program later, making the duo of Webster and Lanigan a, erm, trio. Like I said, Lanigan & Malone was the iteration I was most familiar with over the years. Plus, if I recall correctly, it was Malone who brought “Knuckleheads in the News” to the program – a bit that was always a crowd pleaser.