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Other than the high risk/high reward nature of the Greataxe, explained in ravery's answer, the Greatsword is usually the better option.

Mechanically, there are some ways to take advantage of the inherently higher damage die of the Greataxe though.

  1. A Barbarian's 9th level ability, Brutal Critical lets him roll one additional weapon damage die, on top of the normal extra dice gained from a critical hit. At higher levels this bonus increases to two and eventually three extra dice.
  2. The Half-Orc race has the Savage Attacks trait that gives a similar effect in allowing you to roll one your weapon's damage die one additional time when getting a critical hit with a melee weapon.

To make an example of how this would actually play out, I'll use the Barbarian's ability.

Example:

  • Level 9 Barbarian

    Greatsword: 2d6 + 2d6 (crit) + 1d6 (extra weapon damage die) = 17.5 + relevant ability modifier
    Greataxe: 1d12 + 1d12 (crit) + 1d12 (extra weapon damage die) = 19.5 + relevant ability modifier

  • Level 13 Barbarian

    Greatsword: 2d6 + 2d6 (crit) + 2d6 (extra weapon damage dice) = 21 + relevant ability modifier
    Greataxe: 1d12 + 1d12 (crit) + 2d12 (extra weapon damage diedice) = 26 + relevant ability modifier

  • Level 17 Barbarian

    Greatsword: 2d6 + 2d6 (crit) + 3d6 (extra weapon damage diedice) = 24.5 + relevant ability modifier
    Greataxe: 1d12 + 1d12 (crit) + 3d12 (extra weapon damage diedice) = 32.5 + relevant ability modifier

As you can see, the average damage of the Greataxe exceeds that of the Greatsword and at higher levels the difference is significant.

Now, a Half-Orc Barbarian that can consistently score critical hits would be a thing to see.

The problem is that this advantage that the Greataxe has over the Greatsword, only comes into play when a Barbarian and/or Half-Orc rolls a critical hit. A critical hit is rare on its own and for the Greataxe to outperform the Greatsword, you need a specific class/race.

On the other hand, as you mention, the Greatsword has a higher minimum damage, slightly higher and thus more reliable average damage and benefits more from Great Weapon Fighting, making it more preferable under most circumstances.

Other than the high risk/high reward nature of the Greataxe, explained in ravery's answer, the Greatsword is usually the better option.

Mechanically, there are some ways to take advantage of the inherently higher damage die of the Greataxe though.

  1. A Barbarian's 9th level ability, Brutal Critical lets him roll one additional weapon damage die, on top of the normal extra dice gained from a critical hit. At higher levels this bonus increases to two and eventually three extra dice.
  2. The Half-Orc race has the Savage Attacks trait that gives a similar effect in allowing you to roll one your weapon's damage die one additional time when getting a critical hit with a melee weapon.

To make an example of how this would actually play out, I'll use the Barbarian's ability.

Example:

  • Level 9 Barbarian

    Greatsword: 2d6 + 2d6 (crit) + 1d6 (extra weapon damage die) = 17.5 + relevant ability modifier
    Greataxe: 1d12 + 1d12 (crit) + 1d12 (extra weapon damage die) = 19.5 + relevant ability modifier

  • Level 13 Barbarian

    Greatsword: 2d6 + 2d6 (crit) + 2d6 (extra weapon damage dice) = 21 + relevant ability modifier
    Greataxe: 1d12 + 1d12 (crit) + 2d12 (extra weapon damage die) = 26 + relevant ability modifier

  • Level 17 Barbarian

    Greatsword: 2d6 + 2d6 (crit) + 3d6 (extra weapon damage die) = 24.5 + relevant ability modifier
    Greataxe: 1d12 + 1d12 (crit) + 3d12 (extra weapon damage die) = 32.5 + relevant ability modifier

As you can see, the average damage of the Greataxe exceeds that of the Greatsword and at higher levels the difference is significant.

Now, a Half-Orc Barbarian that can consistently score critical hits would be a thing to see.

The problem is that this advantage that the Greataxe has over the Greatsword, only comes into play when a Barbarian and/or Half-Orc rolls a critical hit. A critical hit is rare on its own and for the Greataxe to outperform the Greatsword, you need a specific class/race.

On the other hand, as you mention, the Greatsword has a higher minimum damage, slightly higher and thus more reliable average damage and benefits more from Great Weapon Fighting, making it more preferable under most circumstances.

Other than the high risk/high reward nature of the Greataxe, explained in ravery's answer, the Greatsword is usually the better option.

Mechanically, there are some ways to take advantage of the inherently higher damage die of the Greataxe though.

  1. A Barbarian's 9th level ability, Brutal Critical lets him roll one additional weapon damage die, on top of the normal extra dice gained from a critical hit. At higher levels this bonus increases to two and eventually three extra dice.
  2. The Half-Orc race has the Savage Attacks trait that gives a similar effect in allowing you to roll one your weapon's damage die one additional time when getting a critical hit with a melee weapon.

To make an example of how this would actually play out, I'll use the Barbarian's ability.

Example:

  • Level 9 Barbarian

    Greatsword: 2d6 + 2d6 (crit) + 1d6 (extra weapon damage die) = 17.5 + relevant ability modifier
    Greataxe: 1d12 + 1d12 (crit) + 1d12 (extra weapon damage die) = 19.5 + relevant ability modifier

  • Level 13 Barbarian

    Greatsword: 2d6 + 2d6 (crit) + 2d6 (extra weapon damage dice) = 21 + relevant ability modifier
    Greataxe: 1d12 + 1d12 (crit) + 2d12 (extra weapon damage dice) = 26 + relevant ability modifier

  • Level 17 Barbarian

    Greatsword: 2d6 + 2d6 (crit) + 3d6 (extra weapon damage dice) = 24.5 + relevant ability modifier
    Greataxe: 1d12 + 1d12 (crit) + 3d12 (extra weapon damage dice) = 32.5 + relevant ability modifier

As you can see, the average damage of the Greataxe exceeds that of the Greatsword and at higher levels the difference is significant.

Now, a Half-Orc Barbarian that can consistently score critical hits would be a thing to see.

The problem is that this advantage that the Greataxe has over the Greatsword, only comes into play when a Barbarian and/or Half-Orc rolls a critical hit. A critical hit is rare on its own and for the Greataxe to outperform the Greatsword, you need a specific class/race.

On the other hand, as you mention, the Greatsword has a higher minimum damage, slightly higher and thus more reliable average damage and benefits more from Great Weapon Fighting, making it more preferable under most circumstances.

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András
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Other than the high risk/high reward nature of the Greataxe, explained in ravery's answer, the Greatsword is usually the better option.

Mechanically, there are some ways to take advantage of the inherently higher damage die of the Greataxe though.

  1. A Barbarian's 9th level ability, Brutal Critical lets him roll one additional weapon damage die, on top of the normal extra dice gained from a critical hit. At higher levels this bonus increases to two and eventually three extra dice.
  2. The Half-Orc race has the Savage Attacks trait that gives a similar effect in allowing you to roll one your weapon's damage die one additional time when getting a critical hit with a melee weapon.

To make an example of how this would actually play out, I'll use the Barbarian's ability.

Example:

  • Level 9 Barbarian

    Greatsword: 2d6 + 2d6 (crit) + 1d6 (extra weapon damage die) = 17.5 + relevant ability modifier
    Greataxe: 1d12 + 1d12 (crit) + 1d12 (extra weapon damage die) = 19.5 + relevant ability modifier

  • Level 13 Barbarian

    Greatsword: 2d6 + 2d6 (crit) + 2d6 (extra weapon damage dice) = 21 + relevant ability modifier
    Greataxe: 1d12 + 1d12 (crit) + 2d12 (extra weapon damage die) = 26 + relevant ability modifier

  • Level 17 Barbarian

    Greatsword: 2d6 + 2d6 (crit) + 3d6 (extra weapon damage die) = 24.5 + relevant ability modifier
    Greataxe: 1d12 + 1d12 (crit) + 3d12 (extra weapon damage die) = 32.5 + relevant ability modifier

As you can see, the average damage of the Greataxe exceeds that of the Greatsword and at higher levels the difference is significant.

Now, a Half-Orc Barbarian that can consistently score critical hits would be a thing to see.

The problem is that this advantage that the Greataxe has over the Greatsword, only comes into play when a Barbarian and/or Half-Orc rolls a critical hit. A critical hit is rare on its own and for the Greataxe to outperform the Greatsword, you need a specific class/race.

On the other hand, as you mention, the Greatsword has a lowerhigher minimum damage, slightly higher and thus more reliable average damage and benefits more from Great Weapon Fighting, making it more preferable under most circumstances.

Other than the high risk/high reward nature of the Greataxe, explained in ravery's answer, the Greatsword is usually the better option.

Mechanically, there are some ways to take advantage of the inherently higher damage die of the Greataxe though.

  1. A Barbarian's 9th level ability, Brutal Critical lets him roll one additional weapon damage die, on top of the normal extra dice gained from a critical hit. At higher levels this bonus increases to two and eventually three extra dice.
  2. The Half-Orc race has the Savage Attacks trait that gives a similar effect in allowing you to roll one your weapon's damage die one additional time when getting a critical hit with a melee weapon.

To make an example of how this would actually play out, I'll use the Barbarian's ability.

Example:

  • Level 9 Barbarian

    Greatsword: 2d6 + 2d6 (crit) + 1d6 (extra weapon damage die) = 17.5 + relevant ability modifier
    Greataxe: 1d12 + 1d12 (crit) + 1d12 (extra weapon damage die) = 19.5 + relevant ability modifier

  • Level 13 Barbarian

    Greatsword: 2d6 + 2d6 (crit) + 2d6 (extra weapon damage dice) = 21 + relevant ability modifier
    Greataxe: 1d12 + 1d12 (crit) + 2d12 (extra weapon damage die) = 26 + relevant ability modifier

  • Level 17 Barbarian

    Greatsword: 2d6 + 2d6 (crit) + 3d6 (extra weapon damage die) = 24.5 + relevant ability modifier
    Greataxe: 1d12 + 1d12 (crit) + 3d12 (extra weapon damage die) = 32.5 + relevant ability modifier

As you can see, the average damage of the Greataxe exceeds that of the Greatsword and at higher levels the difference is significant.

Now, a Half-Orc Barbarian that can consistently score critical hits would be a thing to see.

The problem is that this advantage that the Greataxe has over the Greatsword, only comes into play when a Barbarian and/or Half-Orc rolls a critical hit. A critical hit is rare on its own and for the Greataxe to outperform the Greatsword, you need a specific class/race.

On the other hand, as you mention, the Greatsword has a lower minimum damage, slightly higher and thus more reliable average damage and benefits more from Great Weapon Fighting, making it more preferable under most circumstances.

Other than the high risk/high reward nature of the Greataxe, explained in ravery's answer, the Greatsword is usually the better option.

Mechanically, there are some ways to take advantage of the inherently higher damage die of the Greataxe though.

  1. A Barbarian's 9th level ability, Brutal Critical lets him roll one additional weapon damage die, on top of the normal extra dice gained from a critical hit. At higher levels this bonus increases to two and eventually three extra dice.
  2. The Half-Orc race has the Savage Attacks trait that gives a similar effect in allowing you to roll one your weapon's damage die one additional time when getting a critical hit with a melee weapon.

To make an example of how this would actually play out, I'll use the Barbarian's ability.

Example:

  • Level 9 Barbarian

    Greatsword: 2d6 + 2d6 (crit) + 1d6 (extra weapon damage die) = 17.5 + relevant ability modifier
    Greataxe: 1d12 + 1d12 (crit) + 1d12 (extra weapon damage die) = 19.5 + relevant ability modifier

  • Level 13 Barbarian

    Greatsword: 2d6 + 2d6 (crit) + 2d6 (extra weapon damage dice) = 21 + relevant ability modifier
    Greataxe: 1d12 + 1d12 (crit) + 2d12 (extra weapon damage die) = 26 + relevant ability modifier

  • Level 17 Barbarian

    Greatsword: 2d6 + 2d6 (crit) + 3d6 (extra weapon damage die) = 24.5 + relevant ability modifier
    Greataxe: 1d12 + 1d12 (crit) + 3d12 (extra weapon damage die) = 32.5 + relevant ability modifier

As you can see, the average damage of the Greataxe exceeds that of the Greatsword and at higher levels the difference is significant.

Now, a Half-Orc Barbarian that can consistently score critical hits would be a thing to see.

The problem is that this advantage that the Greataxe has over the Greatsword, only comes into play when a Barbarian and/or Half-Orc rolls a critical hit. A critical hit is rare on its own and for the Greataxe to outperform the Greatsword, you need a specific class/race.

On the other hand, as you mention, the Greatsword has a higher minimum damage, slightly higher and thus more reliable average damage and benefits more from Great Weapon Fighting, making it more preferable under most circumstances.

Mod Moved Comments To Chat
better formatting w/o misusing blockquotes (previous edit didn't actually separate lines anyway) (comment edited Apr 16, 2018 at 18:32)
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SevenSidedDie
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Other than the high risk/high reward nature of the Greataxe, explained in ravery's answer, the Greatsword is usually the better option.

Mechanically, there are some ways to take advantage of the inherently higher damage die of the Greataxe though.

  1. A Barbarian's 9th level ability, Brutal Critical lets him roll one additional weapon damage die, on top of the normal extra dice gained from a critical hit. At higher levels this bonus increases to two and eventually three extra dice.
  2. The Half-Orc race has the Savage Attacks trait that gives a similar effect in allowing you to roll one your weapon's damage die one additional time when getting a critical hit with a melee weapon.

To make an example of how this would actually play out, I'll use the Barbarian's ability.

Example:

Level 9 Barbarian

Greatsword: 2d6 + 2d6 (crit) + 1d6 (extra weapon damage die) = 17.5 + relevant ability modifier Greataxe: 1d12 + 1d12 (crit) + 1d12 (extra weapon damage die) = 19.5 + relevant ability modifier

Level 13 Barbarian

Greatsword: 2d6 + 2d6 (crit) + 2d6 (extra weapon damage dice) = 21 + relevant ability modifier Greataxe: 1d12 + 1d12 (crit) + 2d12 (extra weapon damage die) = 26 + relevant ability modifier

Level 17 Barbarian

Greatsword: 2d6 + 2d6 (crit) + 3d6 (extra weapon damage die) = 24.5 + relevant ability modifier Greataxe: 1d12 + 1d12 (crit) + 3d12 (extra weapon damage die) = 32.5 + relevant ability modifier

  • Level 9 Barbarian

    Greatsword: 2d6 + 2d6 (crit) + 1d6 (extra weapon damage die) = 17.5 + relevant ability modifier
    Greataxe: 1d12 + 1d12 (crit) + 1d12 (extra weapon damage die) = 19.5 + relevant ability modifier

  • Level 13 Barbarian

    Greatsword: 2d6 + 2d6 (crit) + 2d6 (extra weapon damage dice) = 21 + relevant ability modifier
    Greataxe: 1d12 + 1d12 (crit) + 2d12 (extra weapon damage die) = 26 + relevant ability modifier

  • Level 17 Barbarian

    Greatsword: 2d6 + 2d6 (crit) + 3d6 (extra weapon damage die) = 24.5 + relevant ability modifier
    Greataxe: 1d12 + 1d12 (crit) + 3d12 (extra weapon damage die) = 32.5 + relevant ability modifier

As you can see, the average damage of the Greataxe exceeds that of the Greatsword and at higher levels the difference is significant.

Now, a Half-Orc Barbarian that can consistently score critical hits would be a thing to see.

The problem is that this advantage that the Greataxe has over the Greatsword, only comes into play when a Barbarian and/or Half-Orc rolls a critical hit. A critical hit is rare on its own and for the Greataxe to outperform the Greatsword, you need a specific class/race.

On the other hand, as you mention, the Greatsword has a lower minimum damage, slightly higher and thus more reliable average damage and benefits more from Great Weapon Fighting, making it more preferable under most circumstances.

Other than the high risk/high reward nature of the Greataxe, explained in ravery's answer, the Greatsword is usually the better option.

Mechanically, there are some ways to take advantage of the inherently higher damage die of the Greataxe though.

  1. A Barbarian's 9th level ability, Brutal Critical lets him roll one additional weapon damage die, on top of the normal extra dice gained from a critical hit. At higher levels this bonus increases to two and eventually three extra dice.
  2. The Half-Orc race has the Savage Attacks trait that gives a similar effect in allowing you to roll one your weapon's damage die one additional time when getting a critical hit with a melee weapon.

To make an example of how this would actually play out, I'll use the Barbarian's ability.

Example:

Level 9 Barbarian

Greatsword: 2d6 + 2d6 (crit) + 1d6 (extra weapon damage die) = 17.5 + relevant ability modifier Greataxe: 1d12 + 1d12 (crit) + 1d12 (extra weapon damage die) = 19.5 + relevant ability modifier

Level 13 Barbarian

Greatsword: 2d6 + 2d6 (crit) + 2d6 (extra weapon damage dice) = 21 + relevant ability modifier Greataxe: 1d12 + 1d12 (crit) + 2d12 (extra weapon damage die) = 26 + relevant ability modifier

Level 17 Barbarian

Greatsword: 2d6 + 2d6 (crit) + 3d6 (extra weapon damage die) = 24.5 + relevant ability modifier Greataxe: 1d12 + 1d12 (crit) + 3d12 (extra weapon damage die) = 32.5 + relevant ability modifier

As you can see, the average damage of the Greataxe exceeds that of the Greatsword and at higher levels the difference is significant.

Now, a Half-Orc Barbarian that can consistently score critical hits would be a thing to see.

The problem is that this advantage that the Greataxe has over the Greatsword, only comes into play when a Barbarian and/or Half-Orc rolls a critical hit. A critical hit is rare on its own and for the Greataxe to outperform the Greatsword, you need a specific class/race.

On the other hand, as you mention, the Greatsword has a lower minimum damage, slightly higher and thus more reliable average damage and benefits more from Great Weapon Fighting, making it more preferable under most circumstances.

Other than the high risk/high reward nature of the Greataxe, explained in ravery's answer, the Greatsword is usually the better option.

Mechanically, there are some ways to take advantage of the inherently higher damage die of the Greataxe though.

  1. A Barbarian's 9th level ability, Brutal Critical lets him roll one additional weapon damage die, on top of the normal extra dice gained from a critical hit. At higher levels this bonus increases to two and eventually three extra dice.
  2. The Half-Orc race has the Savage Attacks trait that gives a similar effect in allowing you to roll one your weapon's damage die one additional time when getting a critical hit with a melee weapon.

To make an example of how this would actually play out, I'll use the Barbarian's ability.

Example:

  • Level 9 Barbarian

    Greatsword: 2d6 + 2d6 (crit) + 1d6 (extra weapon damage die) = 17.5 + relevant ability modifier
    Greataxe: 1d12 + 1d12 (crit) + 1d12 (extra weapon damage die) = 19.5 + relevant ability modifier

  • Level 13 Barbarian

    Greatsword: 2d6 + 2d6 (crit) + 2d6 (extra weapon damage dice) = 21 + relevant ability modifier
    Greataxe: 1d12 + 1d12 (crit) + 2d12 (extra weapon damage die) = 26 + relevant ability modifier

  • Level 17 Barbarian

    Greatsword: 2d6 + 2d6 (crit) + 3d6 (extra weapon damage die) = 24.5 + relevant ability modifier
    Greataxe: 1d12 + 1d12 (crit) + 3d12 (extra weapon damage die) = 32.5 + relevant ability modifier

As you can see, the average damage of the Greataxe exceeds that of the Greatsword and at higher levels the difference is significant.

Now, a Half-Orc Barbarian that can consistently score critical hits would be a thing to see.

The problem is that this advantage that the Greataxe has over the Greatsword, only comes into play when a Barbarian and/or Half-Orc rolls a critical hit. A critical hit is rare on its own and for the Greataxe to outperform the Greatsword, you need a specific class/race.

On the other hand, as you mention, the Greatsword has a lower minimum damage, slightly higher and thus more reliable average damage and benefits more from Great Weapon Fighting, making it more preferable under most circumstances.

Display Greeatsword and Greataxe example stats on separate lines.
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