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Everything on your character sheet that you have not explicitly dropped on the ground is considered "Worn or Carried".

Everything on your character sheet that you have not explicitly dropped is considered "worn or carried".

We can look to the Rogue's Mage Hand LegedermainArcane Trickster rogue's Mage Hand Legerdemain feature for a little bit of guidance on this:

You can retrieve one object from a container worn or carried by another creature.

Considering the intent of this feature (mage handmage hand gaining the ability to steal items from people), anything a character has should be considered worn or carried.
Because Because otherwise, the regular mage handmage hand would be able to steal from any such containers that were not considered worn or carried.

Under the Strength"Strength" section of chapter 7 in the PHB, we also find this under the Lifting and Carrying rules:

Carrying Capacity.Carrying Capacity. Your carrying capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry, which is high enough that most characters don’t usually have to worry about it.

This claims that everything contributing to a character's encumbrance is "carried" - which explicitly exempts everything that has a listed weight, and implicitly exempts everything without from being ignited by standard fire damage.

This is a simplification in 5e: earlier editions found that subjecting worn/carried objects to burning from spells would either bog down the game with too many rolls or make fire magic too powerful with respect to other damage types. Plus, players hated it.

Everything on your character sheet that you have not explicitly dropped on the ground is considered "Worn or Carried".

We can look to the Rogue's Mage Hand Legedermain for a little bit of guidance on this:

You can retrieve one object from a container worn or carried by another creature.

Considering the intent of this feature (mage hand gaining the ability to steal items from people), anything a character has should be considered worn or carried.
Because otherwise, the regular mage hand would be able to steal from any such containers that were not considered worn or carried.

Under the Strength section of chapter 7 in the PHB, we also find

Carrying Capacity. Your carrying capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry, which is high enough that most characters don’t usually have to worry about it.

This claims that everything contributing to a character's encumbrance is "carried" - which explicitly exempts everything that has a listed weight, and implicitly exempts everything without from being ignited by standard fire damage.

This is a simplification in 5e: earlier editions found that subjecting worn/carried objects to burning from spells would either bog down the game with too many rolls or make fire magic too powerful with respect to other damage types. Plus, players hated it.

Everything on your character sheet that you have not explicitly dropped is considered "worn or carried".

We can look to the Arcane Trickster rogue's Mage Hand Legerdemain feature for a little bit of guidance on this:

You can retrieve one object from a container worn or carried by another creature.

Considering the intent of this feature (mage hand gaining the ability to steal items from people), anything a character has should be considered worn or carried. Because otherwise, the regular mage hand would be able to steal from any such containers that were not considered worn or carried.

Under the "Strength" section of chapter 7 in the PHB, we also find this under the Lifting and Carrying rules:

Carrying Capacity. Your carrying capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry, which is high enough that most characters don’t usually have to worry about it.

This claims that everything contributing to a character's encumbrance is "carried" which explicitly exempts everything that has a listed weight, and implicitly exempts everything without from being ignited by standard fire damage.

This is a simplification in 5e: earlier editions found that subjecting worn/carried objects to burning from spells would either bog down the game with too many rolls or make fire magic too powerful with respect to other damage types. Plus, players hated it.

Lifting and Carrying!
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Speedkat
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Everything on your character sheet that you have not explicitly dropped on the ground is considered "Worn or Carried".

We can look to the Rogue's Mage Hand Legedermain for a little bit of guidance on this:

You can retrieve one object from a container worn or carried by another creature.

Considering the intent of this feature (mage hand gaining the ability to steal items from people), anything a character has should be considered worn or carried.
Because otherwise, the regular mage hand would be able to steal from any such containers that were not considered worn or carried.

Under the Strength section of chapter 7 in the PHB, we also find

Carrying Capacity. Your carrying capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry, which is high enough that most characters don’t usually have to worry about it.

This claims that everything contributing to a character's encumbrance is "carried" - which explicitly exempts everything that has a listed weight, and implicitly exempts everything without from being ignited by standard fire damage.

This is part of the convenience rulesa simplification in 5e: earlier editions found that subjecting worn/carried objects to prevent Firebolt and similar magicburning from being far more powerful than equivalently-leveled spells; if Firebolt also set a person's belongings on fire, its damage profile and utilityspells would far surpass anyeither bog down the game with too many rolls or make fire magic too powerful with respect to other cantrip one could takedamage types. Plus, players hated it.

Everything on your character sheet that you have not explicitly dropped on the ground is considered "Worn or Carried".

We can look to the Rogue's Mage Hand Legedermain for a little bit of guidance on this:

You can retrieve one object from a container worn or carried by another creature.

Considering the intent of this feature (mage hand gaining the ability to steal items from people), anything a character has should be considered worn or carried.
Because otherwise, the regular mage hand would be able to steal from any such containers that were not considered worn or carried.

Under the Strength section of chapter 7 in the PHB, we also find

Carrying Capacity. Your carrying capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry, which is high enough that most characters don’t usually have to worry about it.

This claims that everything contributing to a character's encumbrance is "carried" - which explicitly exempts everything that has a listed weight, and implicitly exempts everything without from being ignited by standard fire damage.

This is part of the convenience rules in 5e to prevent Firebolt and similar magic from being far more powerful than equivalently-leveled spells; if Firebolt also set a person's belongings on fire, its damage profile and utility would far surpass any other cantrip one could take.

Everything on your character sheet that you have not explicitly dropped on the ground is considered "Worn or Carried".

We can look to the Rogue's Mage Hand Legedermain for a little bit of guidance on this:

You can retrieve one object from a container worn or carried by another creature.

Considering the intent of this feature (mage hand gaining the ability to steal items from people), anything a character has should be considered worn or carried.
Because otherwise, the regular mage hand would be able to steal from any such containers that were not considered worn or carried.

Under the Strength section of chapter 7 in the PHB, we also find

Carrying Capacity. Your carrying capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry, which is high enough that most characters don’t usually have to worry about it.

This claims that everything contributing to a character's encumbrance is "carried" - which explicitly exempts everything that has a listed weight, and implicitly exempts everything without from being ignited by standard fire damage.

This is a simplification in 5e: earlier editions found that subjecting worn/carried objects to burning from spells would either bog down the game with too many rolls or make fire magic too powerful with respect to other damage types. Plus, players hated it.

Lifting and Carrying!
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Speedkat
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Everything on your character sheet that you have not explicitly dropped on the ground is considered "Worn or Carried".

We can look to the Rogue's Mage Hand Legedermain for a little bit of guidance on this:

You can retrieve one object from a container worn or carried by another creature.

Considering the intent of this feature (mage hand gaining the ability to steal items from people), anything a character has should be considered worn or carried.
Because otherwise, the regular mage hand would be able to steal from any such containers that were not considered worn or carried.

Under the Strength section of chapter 7 in the PHB, we also find

Carrying Capacity. Your carrying capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry, which is high enough that most characters don’t usually have to worry about it.

This claims that everything contributing to a character's encumbrance is "carried" - which explicitly exempts everything that has a listed weight, and implicitly exempts everything without from being ignited by standard fire damage.

This is part of the convenience rules in 5e to prevent Firebolt and similar magic from being far more powerful than equivalently-leveled spells; if Firebolt also set a person's belongings on fire, its damage profile and utility would far surpass any other cantrip one could take.

Everything on your character sheet that you have not explicitly dropped on the ground is considered "Worn or Carried".

We can look to the Rogue's Mage Hand Legedermain for a little bit of guidance on this:

You can retrieve one object from a container worn or carried by another creature.

Considering the intent of this feature (mage hand gaining the ability to steal items from people), anything a character has should be considered worn or carried.
Because otherwise, the regular mage hand would be able to steal from any such containers that were not considered worn or carried.

This is part of the convenience rules in 5e to prevent Firebolt and similar magic from being far more powerful than equivalently-leveled spells; if Firebolt also set a person's belongings on fire, its damage profile and utility would far surpass any other cantrip one could take.

Everything on your character sheet that you have not explicitly dropped on the ground is considered "Worn or Carried".

We can look to the Rogue's Mage Hand Legedermain for a little bit of guidance on this:

You can retrieve one object from a container worn or carried by another creature.

Considering the intent of this feature (mage hand gaining the ability to steal items from people), anything a character has should be considered worn or carried.
Because otherwise, the regular mage hand would be able to steal from any such containers that were not considered worn or carried.

Under the Strength section of chapter 7 in the PHB, we also find

Carrying Capacity. Your carrying capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry, which is high enough that most characters don’t usually have to worry about it.

This claims that everything contributing to a character's encumbrance is "carried" - which explicitly exempts everything that has a listed weight, and implicitly exempts everything without from being ignited by standard fire damage.

This is part of the convenience rules in 5e to prevent Firebolt and similar magic from being far more powerful than equivalently-leveled spells; if Firebolt also set a person's belongings on fire, its damage profile and utility would far surpass any other cantrip one could take.

mage hand legerdemain
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Speedkat
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Source Link
Speedkat
  • 8.3k
  • 1
  • 25
  • 56
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