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Dale M
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What’s wrong with making friends with goblins?

The DMG says (p. 260) that you get XP “[w]hen adventurers defeat one or more monsters-typically by killing, routing or capturing them ...”

That means there are atypical ways of defeating monsters - turning them into friends is one of these.

Naturally, there should be risk, sacrifice and challenge in the social encounter just as there would be in a combat encounter and as DM you are free to adjust the XP award as you see fit. Remember that players respond to incentives: if war-war pays better than jaw-jaw then that’s what you’ll get and vice versa.

Oh, and friendships in D&D always create complications.

A recent session saw us come face to face with a blue dragon. This is in a sandbox campaign so we had no way of knowing if this was a fight we could win. So we humiliated ourselves, flattered and bribed the dragon and lived to fight another day.

What’s wrong with making friends with goblins?

The DMG says (p. 260) that you get XP “[w]hen adventurers defeat one or more monsters-typically by killing, routing or capturing them ...”

That means there are atypical ways of defeating monsters - turning them into friends is one of these.

Naturally, there should be risk, sacrifice and challenge in the social encounter just as there would be in a combat encounter and as DM you are free to adjust the XP award as you see fit. Remember that players respond to incentives: if war-war pays better than jaw-jaw then that’s what you’ll get and vice versa.

Oh, and friendships in D&D always create complications.

What’s wrong with making friends with goblins?

The DMG says (p. 260) that you get XP “[w]hen adventurers defeat one or more monsters-typically by killing, routing or capturing them ...”

That means there are atypical ways of defeating monsters - turning them into friends is one of these.

Naturally, there should be risk, sacrifice and challenge in the social encounter just as there would be in a combat encounter and as DM you are free to adjust the XP award as you see fit. Remember that players respond to incentives: if war-war pays better than jaw-jaw then that’s what you’ll get and vice versa.

Oh, and friendships in D&D always create complications.

A recent session saw us come face to face with a blue dragon. This is in a sandbox campaign so we had no way of knowing if this was a fight we could win. So we humiliated ourselves, flattered and bribed the dragon and lived to fight another day.

Source Link
Dale M
  • 226.6k
  • 43
  • 572
  • 957

What’s wrong with making friends with goblins?

The DMG says (p. 260) that you get XP “[w]hen adventurers defeat one or more monsters-typically by killing, routing or capturing them ...”

That means there are atypical ways of defeating monsters - turning them into friends is one of these.

Naturally, there should be risk, sacrifice and challenge in the social encounter just as there would be in a combat encounter and as DM you are free to adjust the XP award as you see fit. Remember that players respond to incentives: if war-war pays better than jaw-jaw then that’s what you’ll get and vice versa.

Oh, and friendships in D&D always create complications.