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Aug 15, 2019 at 6:40 comment added V2Blast Note that Elemental Adept has no effect against immunity, only against resistance.
Aug 2, 2019 at 22:10 comment added Gus +1 for mentioning elemental adept feat; by the time the resistant/immune baddies start showing up, that feat will be available.
Aug 1, 2019 at 12:09 comment added Mindwin Remember Monica @StackLloyd if they didn't pick even one cantrip that can deal another type of damage, they are asking for it. I had a player focused on mobility and skirmishing that was swallowed by a Kuo-Toa Matriarch (custom, basically a giant toad that can swallow Medium creatures). All he could do was to deal meager damage until people released him. The players sulked but it was his choices. Coming up his way: Goblins with tanglefoot bags. Not intentionally, mind you. They just are.
Aug 1, 2019 at 9:38 vote accept StackLloyd
Jul 31, 2019 at 20:38 comment added StackLloyd @PeterCordes That's a nice idea, I'm sure it will help both of us.
Jul 31, 2019 at 19:40 comment added Peter Cordes @StackLloyd: you could tell the player to read this Stack Exchange question and the answers, especially the ones about using buff spells like Twinned Haste. And also the other answers about how over-specializing was their choice, and it does mean they will have a hard time against certain foes, and that that's normal. Then after your player has read the community's thoughts and ideas, you can talk about it again with them to talk about your DM style and reassure them that you care about everyone at the table having fun in one way or another.
Jul 31, 2019 at 15:14 comment added SeriousBri @stacklloyd I think you can give advice to the player, but if his concept is 'craft a niche' then he has to accept what that means
Jul 31, 2019 at 15:11 comment added StackLloyd I agree, but since the player has asked for help, should I just say "that's your problem to solve"?
Jul 31, 2019 at 14:27 comment added Mark Wells @StackLloyd Figuring out solutions to the problems facing their character is traditionally the player's job.
Jul 31, 2019 at 13:44 comment added SeriousBri @stacklloyd exactly, the ethos of roleplay is you make a choice as a character and experience the associated rewards and costs
Jul 31, 2019 at 13:31 comment added StackLloyd Basically, you mean that they should face the consequences of their choice and that I should enforce this, as they are expected to come up with something?
Jul 31, 2019 at 13:00 history edited SeriousBri CC BY-SA 4.0
added 119 characters in body
Jul 31, 2019 at 12:52 history answered SeriousBri CC BY-SA 4.0