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#You don't

You don't

Part of being in a D&D group is having your own strengths and weaknesses.
Should the PC get into a situation where he ends up being "useless", he needs to do "something else": distract the enemy, help out the team in other ways, or take this as a hint to include a secondary role (and attack style).

DM's role as a coach/mentor

For this reason, I always recommend to new players to take two attack types: archers should have a melee weapon, and melee attackers should have a ranged option (even if you don't plan on using it), unless there is an in-character reason not to.

OP stated that the specific character has utility spells: when his lightning is useless, he can use those: buff the party (haste, enhance ability, enlarge, ...) or debuff the enemy (slow, ray of enfeeblement, black tentacles, ...). Explore with the player all of the various ways that the Sorcerer can use non attack spells to help the party or vex the enemy (slow, web, grease, banishment, etc).

#You don't

Part of being in a D&D group is having your own strengths and weaknesses.
Should the PC get into a situation where he ends up being "useless", he needs to do "something else": distract the enemy, help out the team in other ways, or take this as a hint to include a secondary role (and attack style).

DM's role as a coach/mentor

For this reason, I always recommend to new players to take two attack types: archers should have a melee weapon, and melee attackers should have a ranged option (even if you don't plan on using it), unless there is an in-character reason not to.

OP stated that the specific character has utility spells: when his lightning is useless, he can use those: buff the party (haste, enhance ability, enlarge, ...) or debuff the enemy (slow, ray of enfeeblement, black tentacles, ...). Explore with the player all of the various ways that the Sorcerer can use non attack spells to help the party or vex the enemy (slow, web, grease, banishment, etc).

You don't

Part of being in a D&D group is having your own strengths and weaknesses.
Should the PC get into a situation where he ends up being "useless", he needs to do "something else": distract the enemy, help out the team in other ways, or take this as a hint to include a secondary role (and attack style).

DM's role as a coach/mentor

For this reason, I always recommend to new players to take two attack types: archers should have a melee weapon, and melee attackers should have a ranged option (even if you don't plan on using it), unless there is an in-character reason not to.

OP stated that the specific character has utility spells: when his lightning is useless, he can use those: buff the party (haste, enhance ability, enlarge, ...) or debuff the enemy (slow, ray of enfeeblement, black tentacles, ...). Explore with the player all of the various ways that the Sorcerer can use non attack spells to help the party or vex the enemy (slow, web, grease, banishment, etc).

deleted 4 characters in body
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KorvinStarmast
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#You don't

Part of being in a D&D group is having your own strengths and weaknesses.
Should the PC get into a situation where you endhe ends up being "useless", they needhe needs to do "something elseelse":. They can distract the enemy, help out the team in other ways, or take this as a hint to takeinclude a secondary role (and attack style).

DM's role as a coach/mentor

For this reason, I always recommend to new players to take two attack types: archers should have a melee weapon, and melee attackers should have a ranged option (even if you don't plan on using it), unless there is an in-character reason not to.

OP stated that the specific character has utility spells: when his lightning is useless, he can use those: buff the party (haste, enhance ability, enlarge, ...) or debuff the enemy (slow, ray of enfeeblement, black tentacles, ...). Explore Explore with the player all of the various ways that the Sorcerer can use non attack spells to help the party or vex the enemy (slow, web, grease, banishment, etc).

#You don't

Part of being in a D&D group is having your own strengths and weaknesses.
Should the PC get into a situation where you end up being "useless", they need to do "something else:. They can distract the enemy, help out the team in other ways, or take this as a hint to take a secondary role (and attack style).

DM's role as a coach/mentor

For this reason, I always recommend to new players to take two attack types: archers should have a melee weapon, and melee attackers should have a ranged option (even if you don't plan on using it), unless there is an in-character reason not to.

OP stated that the specific character has utility spells: when his lightning is useless, he can use those: buff the party (haste, enhance ability, enlarge, ...) or debuff the enemy (slow, ray of enfeeblement, black tentacles, ...). Explore with the player all of the various ways that the Sorcerer can use non attack spells to help the party or vex the enemy (slow, web, grease, banishment, etc).

#You don't

Part of being in a D&D group is having your own strengths and weaknesses.
Should the PC get into a situation where he ends up being "useless", he needs to do "something else": distract the enemy, help out the team in other ways, or take this as a hint to include a secondary role (and attack style).

DM's role as a coach/mentor

For this reason, I always recommend to new players to take two attack types: archers should have a melee weapon, and melee attackers should have a ranged option (even if you don't plan on using it), unless there is an in-character reason not to.

OP stated that the specific character has utility spells: when his lightning is useless, he can use those: buff the party (haste, enhance ability, enlarge, ...) or debuff the enemy (slow, ray of enfeeblement, black tentacles, ...). Explore with the player all of the various ways that the Sorcerer can use non attack spells to help the party or vex the enemy (slow, web, grease, banishment, etc).

added 213 characters in body
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KorvinStarmast
  • 147.5k
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  • 490
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#You don't

Part of being in a D&D group is having your own strengths andand weaknesses. 
Should youthe PC get ininto a situation where you end up being "useless", youthey need to do something"something else:. you might They can distract the enemy, you might help out the team in other ways. Or you, or take this as a hint to take a secondary role (and attack style).

DM's role as a coach/mentor

For this reason, I always recommend to new players to take two attack types: archers archers should have a melee weapon, and melee attackers should have a ranged option (even if you don't plan on using it), unless there is an in-character reason not tounless there is an in-character reason not to.

OP stated that the specific character has utility spells: when his lightning is useless, he can use those: buff the party (haste, enhance ability, enlarge, ...) or debuff the enemy (slow, ray of enfeeblement, black tentacles, ...). Explore with the player all of the various ways that the Sorcerer can use non attack spells to help the party or vex the enemy (slow, web, grease, banishment, etc).

#You don't

Part of being in a D&D group is having your own strengths and weaknesses. Should you get in a situation where you end up being "useless", you do something else. you might distract the enemy, you might help out the team in other ways. Or you take this as a hint to take a secondary role (and attack style).

For this reason, I always recommend new players to take two attack types: archers should have a melee weapon, and melee attackers should have a ranged option (even if you don't plan on using it), unless there is an in-character reason not to.

OP stated that the specific character has utility spells: when his lightning is useless, he can use those: buff the party (haste, enhance ability, enlarge, ...) or debuff the enemy (slow, ray of enfeeblement, black tentacles, ...)

#You don't

Part of being in a D&D group is having your own strengths and weaknesses. 
Should the PC get into a situation where you end up being "useless", they need to do "something else:. They can distract the enemy, help out the team in other ways, or take this as a hint to take a secondary role (and attack style).

DM's role as a coach/mentor

For this reason, I always recommend to new players to take two attack types: archers should have a melee weapon, and melee attackers should have a ranged option (even if you don't plan on using it), unless there is an in-character reason not to.

OP stated that the specific character has utility spells: when his lightning is useless, he can use those: buff the party (haste, enhance ability, enlarge, ...) or debuff the enemy (slow, ray of enfeeblement, black tentacles, ...). Explore with the player all of the various ways that the Sorcerer can use non attack spells to help the party or vex the enemy (slow, web, grease, banishment, etc).

fixed header formatting (for accessibility); fixed formatting
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V2Blast
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