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    \$\begingroup\$ I quite like this solution. For me, a solution like this very much reinforces the idea that the game is not “DM vs Players”. \$\endgroup\$ Commented Sep 8, 2020 at 23:36
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    \$\begingroup\$ Would you accept this as an outcome if the enemy did it? "All five of them jump off the cliff to safety. No, you don't get a chance to grapple them. No, you can't counterspell their feather fall. They just escape, end of story." \$\endgroup\$ Commented Sep 9, 2020 at 3:54
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    \$\begingroup\$ @MarkWells I guess a caveat to the rule might be ‘if the enemy can still do something to you it doesn’t apply’, but always story > mechanics; SeriousBri says ‘don’t let the rules of the game bog you down’ for a reason. \$\endgroup\$ Commented Sep 9, 2020 at 6:12
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    \$\begingroup\$ @markwells 100% I would, as soon as the outcome of a fight becomes obvious I look to wrap up the mechanical aspects and get back to moving the story along. \$\endgroup\$ Commented Sep 9, 2020 at 8:46
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    \$\begingroup\$ @MarkWells I would the first time it happened, because it is so unexpected. The next time the party fights that particular enemy, you bet I would looking to prevent it from happening again. And, in the OP's scenario, I would expect also expect complications the second time the party did this. But the first time? Points for clever and surprising. \$\endgroup\$ Commented Sep 9, 2020 at 14:54