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Aug 26, 2021 at 5:52 comment added PlayingSince1977 You just convinced me I would hate 5e if I had to use 5e rules lol. But then again I could probably still stomach it because I've never been one to follow rules very well ;) If I don't like the rule, you betcha I will be changing it in a way to make it work for Jurisdane's world!
Dec 26, 2020 at 15:50 comment added Barker The biggest issue I see here is one this answer doesn't address; the issue of an AC bonus on a weapon. In later editions of DnD different types of bonuses are limited to particular inventory slot to avoid a character slacking up 3 uncommon items of the same type to get a legendary bonus. For this reason having a bonus outside the typical slot increases the rarity of the item, often significantly. Then there is also the issue of getting effectively two magic items for one attunement. Even the leveled down version of this sword work probably be at least Very Rate for these reasons.
Dec 23, 2020 at 19:17 history bounty awarded Thomas Markov
Oct 12, 2020 at 19:30 comment added aherocalledFrog I feel like this is a good answer, my only recommendation is for the section breaking down item rarities. I think it could be improved by listing which levels the various rarities are recommended for.
Oct 12, 2020 at 19:23 comment added Mooing Duck Especially for a "character import from ADND", I would also look up: At what level would a hero have completed those quests and have earned one uncommon, one rare, and one very rare items? If he's keeping those items, then he'd be at roughly that level, rather than level 6. That would be another easy-to-understand way to communicate this to the player.
Oct 12, 2020 at 13:57 history answered Quadratic Wizard CC BY-SA 4.0