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updated answer to include Mythic Odysseys of Theros content
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Racial FeaturesTraits

  • Lucky (halfling): A halfling that rolls a 1 on a death saving throw may reroll it, and must take the second result.

Supernatural Gifts (Mythic Odysseys of Theros)

  • Pious (MOoT, p. 17): The Pious Protection trait lets a Pious character who fails a saving throw reroll the save, but they must use the new roll.

Racial Features

  • Lucky (halfling): A halfling that rolls a 1 on a death saving throw may reroll it, and must take the second result.

Racial Traits

  • Lucky (halfling): A halfling that rolls a 1 on a death saving throw may reroll it, and must take the second result.

Supernatural Gifts (Mythic Odysseys of Theros)

  • Pious (MOoT, p. 17): The Pious Protection trait lets a Pious character who fails a saving throw reroll the save, but they must use the new roll.
updated answer to include Tasha's Cauldron of Everything content
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Cleric:

  • Peace Domain subclass - Emboldening Bond (1st level): The cleric can create a bond between a number of willing creatures equal to their proficiency bonus for 10 minutes; then, while any bonded creature is within 30 feet of another, it can add 1d4 to one death saving throw it makes (once per turn).
    [TCoE, p. 33]

Druid:

  • Circle of Stars subclass - Cosmic Omen (6th level): When the druid finishes a long rest, they can roll a die and gain access to a special reaction that varies depending on whether the result is even or odd. If that die roll result is even, then the druid can use their reaction to add 1d6 to a death saving throw made by a creature they can see within 30 feet. (If the initial die roll result is odd, the druid can use their reaction to subtract 1d6 instead.)
    [TCoE, p. 39]

Fighter:

  • Divine Soul subclass - Favored by the Gods (1st level): The sorcerer could add 2d4 to a failed death save, possibly changing the outcome.
    [XGtE, p. 50]

  • Wild Magic subclass - Bend Luck (6th level): The sorcerer could use their reaction and spend 2 sorcery points to add 2d4 to the death saving throw of another creature they can see.
    [Player's Handbook, p. 103]

  • Clockwork Soul subclass - Trance of Order (14th level): The sorcerer can use a bonus action to enter a trance state for 1 minute; for the duration, whenever the sorcerer makes a death save, they can treat a roll of 9 or lower on the d20 as a 10. (As a result, it's impossible to fail a death save while in this state, barring other negative modifiers to the death save.)

  • Astromancy archive (attunement by a wizard): The archive has 3 charges. When a creature the wizard can see within 30 feet makes a death save, the wizard can expend 1 charge while holding the archive and use their reaction to make the creature add 1d4 to the original roll. They can wait to do so until after they see the roll but before its effects are applied. (TCoE, p. 120)

  • Ring of protection (attunement): The wearer gains a +1 bonus to saving throws (including death saves).

  • Cloak of protection (attunement): The wearer gains a +1 bonus to saving throws (including death saves).

  • Luck blade (attunement): A character gains a +1 bonus to saving throws (including death saves) while the sword is on their person.

  • Robe of stars (attunement): The wearer gains a +1 bonus to saving throws (including death saves).

  • Stone of good luck (luckstone) (attunement): A character gains a +1 bonus to saving throws (including death saves) while the stone is on their person.

  • Lucky (Halflinghalfling): A halfling that rolls a 1 on a death saving throw may reroll it, and must take the second result.

Fighter:

  • Divine Soul subclass - Favored by the Gods (1st level): The sorcerer could add 2d4 to a failed death save, possibly changing the outcome.
    [XGtE, p. 50]

  • Wild Magic subclass - Bend Luck (6th level): The sorcerer could use their reaction and spend 2 sorcery points to add 2d4 to the death saving throw of another creature they can see.
    [Player's Handbook, p. 103]

  • Ring of protection (attunement): The wearer gains a +1 bonus to saving throws (including death saves).

  • Cloak of protection (attunement): The wearer gains a +1 bonus to saving throws (including death saves).

  • Luck blade (attunement): A character gains a +1 bonus to saving throws (including death saves) while the sword is on their person.

  • Robe of stars (attunement): The wearer gains a +1 bonus to saving throws (including death saves).

  • Stone of good luck (luckstone) (attunement): A character gains a +1 bonus to saving throws (including death saves) while the stone is on their person.

  • Lucky (Halfling): A halfling that rolls a 1 on a death saving throw may reroll it, and must take the second result.

Cleric:

  • Peace Domain subclass - Emboldening Bond (1st level): The cleric can create a bond between a number of willing creatures equal to their proficiency bonus for 10 minutes; then, while any bonded creature is within 30 feet of another, it can add 1d4 to one death saving throw it makes (once per turn).
    [TCoE, p. 33]

Druid:

  • Circle of Stars subclass - Cosmic Omen (6th level): When the druid finishes a long rest, they can roll a die and gain access to a special reaction that varies depending on whether the result is even or odd. If that die roll result is even, then the druid can use their reaction to add 1d6 to a death saving throw made by a creature they can see within 30 feet. (If the initial die roll result is odd, the druid can use their reaction to subtract 1d6 instead.)
    [TCoE, p. 39]

Fighter:

  • Divine Soul subclass - Favored by the Gods (1st level): The sorcerer could add 2d4 to a failed death save, possibly changing the outcome.
    [XGtE, p. 50]

  • Wild Magic subclass - Bend Luck (6th level): The sorcerer could use their reaction and spend 2 sorcery points to add 2d4 to the death saving throw of another creature they can see.
    [Player's Handbook, p. 103]

  • Clockwork Soul subclass - Trance of Order (14th level): The sorcerer can use a bonus action to enter a trance state for 1 minute; for the duration, whenever the sorcerer makes a death save, they can treat a roll of 9 or lower on the d20 as a 10. (As a result, it's impossible to fail a death save while in this state, barring other negative modifiers to the death save.)

  • Astromancy archive (attunement by a wizard): The archive has 3 charges. When a creature the wizard can see within 30 feet makes a death save, the wizard can expend 1 charge while holding the archive and use their reaction to make the creature add 1d4 to the original roll. They can wait to do so until after they see the roll but before its effects are applied. (TCoE, p. 120)

  • Ring of protection (attunement): The wearer gains a +1 bonus to saving throws (including death saves).

  • Cloak of protection (attunement): The wearer gains a +1 bonus to saving throws (including death saves).

  • Luck blade (attunement): A character gains a +1 bonus to saving throws (including death saves) while the sword is on their person.

  • Robe of stars (attunement): The wearer gains a +1 bonus to saving throws (including death saves).

  • Stone of good luck (luckstone) (attunement): A character gains a +1 bonus to saving throws (including death saves) while the stone is on their person.

  • Lucky (halfling): A halfling that rolls a 1 on a death saving throw may reroll it, and must take the second result.
deleted 231 characters in body
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Exempt-Medic
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  • Ring of protection (attunement): The wearer gains a +1 bonus to saving throws (including death saves).

  • Cloak of protection (attunement): The wearer gains a +1 bonus to saving throws (including death saves).

  • Luck blade (attunement): A character gains a +1 bonus to saving throws (including death saves) while the sword is on their person.

  • Robe of stars (attunement): The wearer gains a +1 bonus to saving throws (including death saves).

  • Staff of power (attunement by sorcerer, warlock, or wizard): A character gains a +2 bonus to saving throws (including death saves) while holding the staff.

  • Stone of good luck (luckstone) (attunement): A character gains a +1 bonus to saving throws (including death saves) while the stone is on their person.

  • Ring of protection (attunement): The wearer gains a +1 bonus to saving throws (including death saves).

  • Cloak of protection (attunement): The wearer gains a +1 bonus to saving throws (including death saves).

  • Luck blade (attunement): A character gains a +1 bonus to saving throws (including death saves) while the sword is on their person.

  • Robe of stars (attunement): The wearer gains a +1 bonus to saving throws (including death saves).

  • Staff of power (attunement by sorcerer, warlock, or wizard): A character gains a +2 bonus to saving throws (including death saves) while holding the staff.

  • Stone of good luck (luckstone) (attunement): A character gains a +1 bonus to saving throws (including death saves) while the stone is on their person.

  • Ring of protection (attunement): The wearer gains a +1 bonus to saving throws (including death saves).

  • Cloak of protection (attunement): The wearer gains a +1 bonus to saving throws (including death saves).

  • Luck blade (attunement): A character gains a +1 bonus to saving throws (including death saves) while the sword is on their person.

  • Robe of stars (attunement): The wearer gains a +1 bonus to saving throws (including death saves).

  • Stone of good luck (luckstone) (attunement): A character gains a +1 bonus to saving throws (including death saves) while the stone is on their person.

added 199 characters in body
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Ben Barden
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clarified phrasing; changed unnecessary quotes to paraphrasing instead; added DDB links and page numbers; added clarifications; removed mostly-irrelevant entries (suggesting reaction-on-self abilities by a character making death saves)
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V2Blast
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deleted 953 characters in body
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Added several items; corrected the Portent's description; added spells
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Added several items; corrected the Portent's description
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