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\$\begingroup\$ You seem to be making some assumptions in your analysis here. I think references for the specific descriptors/definitions you cover in previous editions would help, but anything that you have to extrapolate from or find reasons for. This isn't an easy question to answer, but answers should be clear in where they get their information from. \$\endgroup\$NotArch– NotArch2021-04-07 19:11:11 +00:00Commented Apr 7, 2021 at 19:11
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4\$\begingroup\$ "Fire ignites things by convention. How about if we have an ability that lets us change fire damage on spells to cold damage. Those exist in UA content if nowhere else." TCoE officially adds the Transmuted Spell metamagic option: "When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder." \$\endgroup\$gto– gto2021-04-07 20:51:25 +00:00Commented Apr 7, 2021 at 20:51
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\$\begingroup\$ @gto Thanks, I couldn't remember if that made it out of the UA or not. \$\endgroup\$Bacon Bits– Bacon Bits2021-04-07 21:03:04 +00:00Commented Apr 7, 2021 at 21:03
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1\$\begingroup\$ This is little more than a "Spells do what they say they can do," And "Use common sense when playing the game" type answer I noted we would get when this question was first posited. It does not address the in world lore the question is specifically asking for. - To illustrate what I mean, you have dedicated nearly half your answer to explaining fireball and disintegrate, and amorphous cosmic metaphysics and not wall of force. Well written, but does not address the issue at hand. \$\endgroup\$Play Patrice– Play Patrice2021-04-08 19:25:06 +00:00Commented Apr 8, 2021 at 19:25
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