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7 hours ago comment added Pyrotechnical Fun fact! In kaizo games the term they often use for these kinds of ineffective exploits is, "hard cheese". Effectively, you did something that the designer didn't intend, which ultimately does solve the puzzle; however, what you did was way harder than was intended.
13 hours ago comment added QuestionablePresence @justhalf "(as they would if they had Dashed instead, which end up with the same speed and Action used" yeah so there already is a mechanic explicitly to achieve this thing but you are using something else entirely that neither word- nor flavor wise has any reference to moving faster? I'd call that an exploit.
18 hours ago comment added Peter Cordes @notovny: So if they're both level 20 fighters with bows, they can move 60 ft and still make 3 attacks instead of the usual 4? Similar to if they had multi-classed rogue to dash with a bonus action, but with different mechanics producing the result, and not using a bonus action. If a DM allowed it, good way to kite an enemy that you outrange, maybe getting a default kill (auto-win strategy with no chance for them to hit you, limited only by ammo).
yesterday history edited Pyrotechnical CC BY-SA 4.0
Added additional relevant DMG quotes.
yesterday comment added Pyrotechnical @notovny if you can make 4 attacks with an Action and you spend one of them to initiate a grapple, you still can't use an Action to Dash. So doesn't much matter regardless.
yesterday comment added notovny Minor point; Grappling doesn't cost an Action, it normally costs an attack when you take the Attack action, both under the 2024 and the 2014 rules. Admittedly, that's only a difference for characters with the Extra Attack feature.
yesterday comment added Tarod I guess this question is really for @Mathadict, but I'll add it here if it's interesting for the answer: if the creature is willing to be carried, why not just use the Carrying Capacity rules to get the same result?
yesterday comment added Joakim M. H. How effective it is doesn't affect wether or not it's an exploit. It's just an ineffective exploit that's probably not worth doing. A DM might be encouraged to allow the exploit because it's inefficient. It won't break the game in any way (except, perhaps, narratively unless you find some creative way of making sense of the movement).
yesterday comment added Mołot @GlenO extra 30 ft of movement for one character at the cost of 2 feats looks like a really underpowered use of feats, not an exploit. Extra 60ft if both are rogues that don't need to hide and both need to go in the same direction is extremely situational.
yesterday comment added Glen O In isolation, it's not really an exploit... but once you factor other details in, you can argue that it is one. For example, if one of the two is a rogue, then they can use cunning action dash to get an extra 30 ft, which both characters benefit from - even though only one could go 90 ft using dashing alone, both characters can go 90 ft using this technique. If both are rogues, they can both go 120 ft using this method.
yesterday comment added Joakim M. H. @justhalf it's an exploit in the sense that it's obviously not how the rules are supposed be used, and it makes absolutely no sense narratively.
yesterday comment added justhalf I don't see this as an exploit. They both need Grapple feat. And so I see both taking the feat as the cost that enable them to move in sync instead of one by one (as they would if they had Dashed instead, which end up with the same speed and Action used).
2 days ago history edited Pyrotechnical CC BY-SA 4.0
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2 days ago history answered Pyrotechnical CC BY-SA 4.0