Timeline for answer to Highest die in a standard dice pool after eliminating dice vs a rerolling, exploding, dice pool by HighDiceRoller
Current License: CC BY-SA 4.0
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11 events
| when toggle format | what | by | license | comment | |
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| yesterday | comment | added | HighDiceRoller | Glad I could help! | |
| yesterday | vote | accept | FarmerCoder | ||
| yesterday | comment | added | FarmerCoder | This is fantastic. I had found icepool, but was dreading starting from scratch. This is a great in-depth intro for me and is much appreciated. | |
| 2 days ago | history | edited | HighDiceRoller | CC BY-SA 4.0 |
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| 2 days ago | comment | added | HighDiceRoller |
Unfortunately that's not the case -- it will be treated as a pool of a single die, so the function will be evaluated using its expansion to a sequence with a single element, i.e. RR = {1}, RR = {2}, RR = {3}, etc. Also unfortunately, changing the type to RR:d won't work either, because the only time execution does a probabilistic fork in AnyDice is when expanding the arguments to a function call. If you try to append a d6 to a sequence, what it will actually do is append the possible values of the d6, namely the six elements {1, 2, 3, 4, 5, 6}, rather than a single roll of a d6.
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| 2 days ago | comment | added | FarmerCoder | I’m still working my way through the answers here, but I only pass 1d6 to RR. I was under the assumption that it would evaluate as a new d6 every time I referenced it. | |
| 2 days ago | history | edited | HighDiceRoller | CC BY-SA 4.0 |
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| 2 days ago | history | edited | HighDiceRoller | CC BY-SA 4.0 |
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| 2 days ago | history | edited | HighDiceRoller | CC BY-SA 4.0 |
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| 2 days ago | history | edited | HighDiceRoller | CC BY-SA 4.0 |
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| 2 days ago | history | answered | HighDiceRoller | CC BY-SA 4.0 |