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    \$\begingroup\$ You very strongly draw your conclusion, but it is not at all clear that it follows from any rule(s). \$\endgroup\$ Commented yesterday
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    \$\begingroup\$ Re" "there's a specific statement that merely being Incapacitated renders you unable to voluntarily end a spell" where is that rule? \$\endgroup\$ Commented yesterday
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    \$\begingroup\$ This is considerably more ambiguous for spells that require concentration; in those cases the spell does require continuous effort from the caster to remain active and would end if they are slain or incapacitated, which strongly implies that other changes to the caster such as their DC could have a live impact as well. \$\endgroup\$ Commented yesterday
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    \$\begingroup\$ I think the argument about spells that do not require concentration is strong, and maybe then to be consistent (especially as there are no detailed rules about it), it might make sense that one just extends handling it this way to all spells, including concentration spells. That certainly is the much more practical solution during play to avoid bookkeeping. \$\endgroup\$ Commented yesterday
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    \$\begingroup\$ @ThomasMarkov: Eh. My conclusion draws more on the actual wording of the rules than the alternate conclusion. A single mention I'd discount, the fact that both the magic items and the rules for spellcasting use the same wording, describing the save DC as belonging to the spell, rather than the caster, convinces me. I understand DMs may disagree, and I'm not going to say they're committing some heinous sin by doing so, but the casting rules and magic item wording both support the interpretation that DC is tied to the (casting of the) spell. The whole "spells can survive death" issue seals it. \$\endgroup\$ Commented 17 hours ago