Timeline for answer to How can I help my players be interested in others' characters? by Zachiel
Current License: CC BY-SA 4.0
Post Revisions
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Nov 11, 2018 at 23:16 | history | edited | Zachiel | CC BY-SA 4.0 |
deleted 1 character in body
|
| Nov 6, 2018 at 21:44 | comment | added | glenatron | You touch on it with Apocalypse World, but having a bonds style mechanic where your relationship with the other characters is a vector for experience gain is another good way of focusing on character relationships. | |
| Jul 18, 2015 at 13:12 | history | edited | Zachiel | CC BY-SA 3.0 |
I had to go away, I finished writing and I also integrated a comment.
|
| Jul 17, 2015 at 20:16 | comment | added | Please stop being evil | I'd add games with shared responsibility for running scenes for each character (e.g. Polaris) to the list. Also bold the first line. | |
| Jul 17, 2015 at 19:20 | history | answered | Zachiel | CC BY-SA 3.0 |