Timeline for Do violent video games cause violent behavior?
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| Mar 10, 2020 at 22:50 | comment | added | user11643 | There's a nuance that should be stressed, that "aggression" is not "violence". The APA made a new resolution regarding aggression vs violence, and notes that there's little evidence for increase in violent behavior (though it's very complicated) vs decent evidence for increase in general and temporary aggression. | |
| Feb 24, 2018 at 2:24 | comment | added | Loren Pechtel | @vartec There's also the issue that people who tend towards violence are more attracted to violent games--which way does a relationship go? | |
| Feb 21, 2018 at 19:29 | comment | added | Pryftan | ..which would be far more gruesome and real than games esp documentaries but films too. And by gruesome I am also implying real and brutal including atrocities. My feeling was always that it's looking for a scapegoat whether because someone is upset/hurting or making it appear as if they're doing something or something else entirely. But in the end saying it causes violent behaviour is simplifying a very complicated thing and you simply can't do that and expect a reasonable outcome. | |
| Feb 21, 2018 at 19:25 | comment | added | Pryftan | If this were the truth, then the way I was treated in school, I would have actually done something. But despite playing violent games for hours and hours and hours (along with many many hours of reading though nothing as blatantly violent as the games) I don't have a violent streak in me. So the fact of the matter is even if it were - and I'm extremely sceptical - a factor in some cases it does not actually cause it. Remember also that some violent video games are so utterly absurd that it's giving kids too little credit to discern reality/fiction. And then there are films and documentaries. | |
| Feb 20, 2018 at 15:06 | comment | added | mungflesh | It would be interesting to see if there was a drop in violent crime statistics for the generation that grew out of the UK's 'video nasty' era, where a backlash of heavy censorship stemmed from a similar idea, that violence in visual media led to moral corruption. | |
| Feb 25, 2014 at 6:40 | answer | added | Nick Stauner | timeline score: 3 | |
| Jan 4, 2013 at 16:38 | history | edited | Mark Rogers |
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| Dec 20, 2012 at 15:37 | comment | added | user unknown | @Stefan: I stick to Marshall McLuhan, 'Understanding media'. | |
| Dec 20, 2012 at 15:30 | comment | added | Stefan | @userunknown See definition of media. en.wiktionary.org/wiki/media#Usage_notes | |
| Jan 14, 2012 at 15:14 | history | edited | Larian LeQuella |
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| Dec 10, 2011 at 6:33 | comment | added | user unknown | @M.Werner: Any "media" would include books, theater, songs, drawings (reaching 30 000 years back into history, if you aren't a YEC), and oral history. | |
| Dec 9, 2011 at 12:43 | comment | added | jwenting | and it's also always been part of human nature to blame bad behaviour of people (and especially kids) on anything new. Be it comic books, radio, television, soda pops, or now videogames. | |
| Dec 8, 2011 at 20:04 | comment | added | M. Werner | I always point out that violence has been part and parcel of human nature and culture for as long as we've been around, and long before there was anything like a video game. Essentially all of our major wars, persecutions, pogroms, genocides, and so forth have occurred prior to any "media" whatever. Stephen Pinker's new book maintains we are becoming less violen | |
| Dec 6, 2011 at 9:35 | comment | added | vartec | Generally there are studies proving correlation between violence and liking violent games. However, this doesn't prove causality. And for more scientific proof, nowadays it's rather hard to find a control group of non-players. Also definition of what is "violent" video game vary a lot. | |
| Dec 6, 2011 at 8:53 | answer | added | Kit Sunde | timeline score: 17 | |
| Jun 23, 2011 at 18:31 | comment | added | Mike Dunlavey | Just a personal observation, as a parent and grandparent. I have far less tolerance for violence in media than I did when I was younger. I think that's because I know it can really happen. If gamers can enjoy killing and being killed in a game that tells me two things. 1) It's good, because it means the gamer feels secure in knowing it can't really happen. 2) It's bad, because they are liable to think war is fun (as I did when I was a kid), and go into it for real, finding out too late that it's anything but. | |
| Jun 23, 2011 at 13:08 | answer | added | Brian M. Hunt | timeline score: 9 | |
| Mar 14, 2011 at 18:40 | vote | accept | anthony137 | ||
| Mar 11, 2011 at 11:11 | answer | added | Keir Liddle | timeline score: 5 | |
| Mar 11, 2011 at 10:34 | answer | added | Konrad Rudolph | timeline score: 44 | |
| Mar 11, 2011 at 10:27 | comment | added | Konrad Rudolph | Good question. Ideally, the answers should show a collection of studies. Showing any single study is completely useless on this topic since it doesn’t (can’t!) show a consensus. | |
| Mar 11, 2011 at 2:02 | answer | added | Shawmutt | timeline score: 3 | |
| Mar 10, 2011 at 22:32 | history | tweeted | twitter.com/#!/StackSkeptic/status/45975384243699712 | ||
| Mar 10, 2011 at 21:53 | history | asked | anthony137 | CC BY-SA 2.5 |