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Jul 22, 2011 at 15:33 comment added Chap Well, if I'm understanding you correctly, this doesn't seem to solve the core problem of the simulator thread remaining responsive to other events while waiting - potentially a long time - for a card-read to complete. I've already got a pretty good handle on "throttling" the emulation to run in realistic time.
Jul 22, 2011 at 12:17 history answered Neil CC BY-SA 3.0