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    I ran 100,000 games testing this versus the trivial cyclic strategy "up, right, up, left, ..." (and down if it must). The cyclic strategy finished an "average tile score" of 770.6, while this one got just 396.7. Do you have a guess why that might be? I'm thinking it does too many ups, even when left or right would merge a lot more. Commented Apr 6, 2014 at 13:49
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    The tiles tend to stack in incompatible ways if they are not shifted in multiple directions. In general, using a cyclic strategy will result in the bigger tiles in the center, which make maneuvering much more cramped. Commented Jun 23, 2015 at 23:44