Timeline for answer to What is the optimal algorithm for the game 2048? by Vincent Lecrubier
Current License: CC BY-SA 3.0
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9 events
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| Jun 23, 2015 at 23:44 | comment | added | bcdan | The tiles tend to stack in incompatible ways if they are not shifted in multiple directions. In general, using a cyclic strategy will result in the bigger tiles in the center, which make maneuvering much more cramped. | |
| Apr 6, 2014 at 13:49 | comment | added | Thomas Ahle |
I ran 100,000 games testing this versus the trivial cyclic strategy "up, right, up, left, ..." (and down if it must). The cyclic strategy finished an "average tile score" of 770.6, while this one got just 396.7. Do you have a guess why that might be? I'm thinking it does too many ups, even when left or right would merge a lot more.
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| Mar 30, 2014 at 3:14 | audit | First posts | |||
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| S Mar 26, 2014 at 18:06 | history | suggested | Venugopal Madathil | CC BY-SA 3.0 |
fixed typos, improved formatting.
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| Mar 26, 2014 at 18:01 | review | Suggested edits | |||
| S Mar 26, 2014 at 18:06 | |||||
| Mar 26, 2014 at 17:58 | audit | First posts | |||
| Mar 26, 2014 at 18:18 | |||||
| Mar 21, 2014 at 13:43 | audit | First posts | |||
| Mar 21, 2014 at 13:45 | |||||
| Mar 12, 2014 at 20:13 | history | edited | Vincent Lecrubier | CC BY-SA 3.0 |
added 8 characters in body
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| Mar 12, 2014 at 18:57 | history | answered | Vincent Lecrubier | CC BY-SA 3.0 |