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Timeline for answer to What is the optimal algorithm for the game 2048? by Vincent Lecrubier

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Jun 23, 2015 at 23:44 comment added bcdan The tiles tend to stack in incompatible ways if they are not shifted in multiple directions. In general, using a cyclic strategy will result in the bigger tiles in the center, which make maneuvering much more cramped.
Apr 6, 2014 at 13:49 comment added Thomas Ahle I ran 100,000 games testing this versus the trivial cyclic strategy "up, right, up, left, ..." (and down if it must). The cyclic strategy finished an "average tile score" of 770.6, while this one got just 396.7. Do you have a guess why that might be? I'm thinking it does too many ups, even when left or right would merge a lot more.
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S Mar 26, 2014 at 18:06 history suggested Venugopal Madathil CC BY-SA 3.0
fixed typos, improved formatting.
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Mar 12, 2014 at 20:13 history edited Vincent Lecrubier CC BY-SA 3.0
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Mar 12, 2014 at 18:57 history answered Vincent Lecrubier CC BY-SA 3.0