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    This should be the top answer, but it would be nice to add more details about the implementation: e.g. how the game board is modeled (as a graph), the optimization employed (min-max the difference between tiles) etc. Commented Mar 13, 2014 at 19:44
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    For future readers: This is the same program explained by its author (ovolve) in the second-topmost answer here. This answer, and other mentions of ovolve's program in this discussion, prompted ovolve to appear and write up how his algorithm worked; that answer now has a score of 1200. Commented Dec 30, 2018 at 6:49