Starting in 1996, Alexa Internet has been donating their crawl data to the Internet Archive. Flowing in every day, these data are added to the Wayback Machine after an embargo period.
Using DirectDraw in Document/View Architecture
Rating: Hanbo Sun - 07/01/2002 This tutorial teaches you how to create a DirectDraw interfaceand attach it to a normal SDI window with Doc/View architecture. You'll use the Win32 API, MFC and DirectX to draw 2D graphics in the view window.
Direct Input 7 Mouse Class
Rating: none Jason Brooks - 09/04/2000 DirectInput is essential for responsive games, therefore to help ease the transition of DOS games programmers, you can use this class to read mouse input directly
Direct Input 7 Keyboard Class
Rating: none Jason Brooks - 08/31/2000 DirectInput is essential for responsive games. This article presents a class to read the keyboard.
Direct Input 7 Joystick Class
Rating: none Jason Brooks - 08/31/2000 Class that utilizes DirectX7 to control multiple Joystick Controls.
Simultaneous Previewing & Video Capture using DirectShow
Rating: Sivasagar K.R - 04/15/2004 This article explains a method to perform Previewing and Grabbing Simultaneously from a Webcam using DirectShow. Other than using the conventional ISampleGrabber interface, this application used the Directshow VMR Filters & IPin Interfaces .
Moving a Video Window (Video Renderer Filter) by Using the Mouse
Rating: Andrey Korshunenko - 10/01/2003 The IVideoWindow interface of DirectShow doesn't provide you with a GetVideoWindowHandler method. Learn how to get the HWND of a VideoWindow so you can drag a video window with a mouse.
DirectX
Using DirectShow to Play a Movie from Visual Basic
Rating: Alton Michael - 06/16/2003 Here is (in C++) an ActiveX control for Visual Basic that allows playing any movie file that's compatible with DirectShow.The ActiveX object also provides the complete interface for controlling the movie's playback.
Alphablending using DirectX 7
Rating: none Thomas Svldenwagner - 01/30/2002 A small tool (MFC Dialog Application) to visualize alphablending and all combinations of possible attributes.
Direct Show Application for Previewing and Playing Movies
Rating: none Ashar Maqbool Khan - 11/06/2001 It's a simple Direct Show Application, used for previeing video files from disk. It also captures the real time data from a video capture device and allows you to preview it.
CDX Game Development Kit
Rating: none Bil Simser - 11/05/2001 CDX is a free GDK (Game Development Kit) which is comprised of a set of C++ wrapper classes for writing Windows games. It is built on top of Microsoft Windows and DirectX technology and offers simple to use C++ wrappers for all aspects of game development. This includes things like sprites, tiles, scrollable maps, alpha blending and even 3D primitives (using Direct3D).
DirectX 7 Template
Rating: none Anthony Roach - 08/28/2001 The aim of this project is to provide a simple framework to get people started with 3D programming.
[Updated] Intercept Calls to DirectX with a Proxy DLL
Rating: none Michael Koch - 03/13/2006 Learn to intercept calls to DirectX (D3D) by using a proxy DLL ("stub-dll"). The concept is used to show information on top of a DirectX full screen game, without touching the game's source.
Direct Input 8 Wrapper
Rating: none Brad Blake - 12/14/2001 Use this class to setup and handle input from keyboard, mouse, and one joystick.
D3D8 Framework AppWizard for VC6
Rating: Brad Blake - 12/14/2001 Use this App Wizard to quickly create a working windowed D3D8 application.
Using Direct3D8: The basics
Rating: none Alexandrov Alex - 08/30/2001 This article introduces the use of Direct3D 8 for buiding powerful 3D application. As an example task the aritcles uses a common 3D task: plotting a 3D surface.