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Usability and Design
The Usability and design space brings together the latest information, research, tools, podcasts, and conference information related to usability and design. Content is pulled from IBM and non-IBM sites.
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Ajax Resource Center
This space is your one-stop shop for information on the Ajax programming model, including articles and tutorials, discussion forums, blogs, wikis, events, and news. If it's happening, it's covered here.
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Linux Security
The Linux security space gives an overview of security issues related to Linux and covers all aspects of securing a Linux distribution. It also links to Linux security-related news and articles.
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Ruby Programming
Take a closer look at Ruby, a dynamic programming language that is growing rapidly in popularity. Explore its intriguing features and learn what programmers are doing with it.
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Wiki: WebSphere, SOA, J2EE in Practice
This wiki discusses how to use J2EE and related technologies to develop business applications, including how to make best use of IBM J2EE products like WebSphere Application Server and Rational Application Developer, and IBM SOA products like WebSphere Process Server and WebSphere Integration Developer. While it occasionally delves into tangential topics and future trends, the primary focus is on how to make use of the products and technologies that we have today.
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Cross-Platform Game Development for C++ Devs
Rating: Victor Volkman - 08/05/2005 Are you an aspiring game developer who's not sure how to get started? Get a close-up look at an open source, cross-platform gaming engine that can have you on your way to creating a hit game title in no time.
[Updated] Setting Up OpenGL in an MFC Control
Rating: Brett Fowle - 03/14/2006 Learn how set up an OpenGL rendering context inside an MFC control and make use of the timers MFC has to offer.
An MFC OpenGL Polygon Tessellation Demo
Rating: fpaynter - 02/16/2005 Discover a MSVC++ V6 MFC SDI project that demonstrates how to access the OpenGL polygon tesselation functions in an MFC C++ application.
[Updated] OpenGL Output Class
Rating: Aviram Cohen - 04/20/2004 This class makes it easy to print output in OpenGL. Based on the code on http://nehe.gamedev.net, and made for WindowsAPI.
OpenGL
A 3D Object Picking Technique that Uses OpenGL
Rating: Andy McGovern - 04/04/2003 How to set up a 3D model in OpenGL so that a user can pick and identify objects in the model. This technique is very helpful in both game programming and visualization.
Palette editor
Rating: none Pierre ALLIEZ - 10/01/2002 Palette editor
Selectable 3-D Scattergraph Using OpenGL
Rating: William Heitler - 09/20/2001 This sample uses OpenGl to create a 3-D Scattergraph that the user can view from any angle by rotating with the mouse. The data can be shown with either orthographic or perspective projection. The data, and optionally the color of each point, are loaded from a text file. The application can be re-sized in the usual manner, and this re-sizes the graph. The slightly unusual feature is that the user can draw around points in the graph to select them, and then zoom the graph so as to magnify the region containing the selected points.
Function graphics in 3D
Rating: Alexander Chernosvitov - 07/10/2001 Ceate and reproduce a 3D-image (surface) of a function plot using OpenGL rendering context.
Drawing Image RGB Color Distribution Using OpenGL
Rating: none Pierre Alliez and Magali Mazihre - 10/18/2000 Incredible set of methods for such tasks as antialiasing, mouse support for rotating images, storing and loading images from resources
Printing and Print Preview OpenGL in MFC
Rating: Wenfei Wu - 02/14/2001 Illustrates how to incorporate OpenGL into the MFC printing and print preview frameworks
Texture Mapping
Implementing a Texture Manager
Rating: none Borja Fernandez - 07/10/2003 Learn how to implement texture mapping, using OpenGL to create a texture manager. (The article was updated and a performance demo project was added.)
A Texture Mapping Technique Using OpenGL
Rating: none Andy McGovern - 04/02/2003 Discover a technique for "texture mapping" images onto 3D surfaces using OpenGL.