Java Sections
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Newest Java Articles
Portal Performance Planning
By Scott Nelson -
Published 09/11/2008 The performance of your portal has a direct impact on usability, and usability can make or break your portal ROI. Learn design and development approaches that will help prevent and pinpoint pesky portal performance problems.
Images, Drawn Graphics, and Event Handling in a MIDlet
By Richard G. Baldwin -
Published 09/09/2008 Learn how to paint images, draw graphics, and do event handling on a cell phone screen.
Working With Design Patterns: Abstract Factory
By Jeff Langr -
Published 09/04/2008 One of the bigger challenges with using design patterns is knowing when to use one pattern over another. The abstract factory creational pattern looks similar to the builder pattern but is used to help solve a different problem.
10 Keys to a Successful Portal Project
By Scott Nelson -
Published 09/02/2008 Portal success depends on more than just the technical and information architecture (though they are important, too). Here are 10 practices that can help make or break the success of your portal.
Working With Design Patterns: Factory Method
By Jeff Langr -
Published 08/28/2008 Your production code isn't the only place you will find a use for design patterns. The factory method pattern helps you answer a question about how to organize your test classes.
Getting Back to Basics with GUIs
By Richard G. Baldwin -
Published 08/26/2008 Learn the basics of creating your own custom GUI components by creating a pair of buttons used to turn pages.
Should You Use .NET or Java on a New Project?
By Michael Klaene -
Published 08/20/2008 Tips to help decide whether .NET or Java is right for your organization's next software project.
Building a Simple BlackBerry Application Interface
By Jeff Langr -
Published 08/14/2008 Building applications for the BlackBerry involves a few interesting wrinkles. Explore some of these challenges in building a front end for a new BlackBerry unit testing framework.
Math for Java Game Programmers, Venturing into a 3D World
By Richard G. Baldwin -
Published 08/12/2008 Learn the essentials of programming the math involved in 2D and 3D game development.
Why Portal or Why Not Portal?
By Jeffrey Ryan -
Published 08/11/2008 Many developers and software architects question why they should use a portal framework to create their websites. Perhaps a better question is why not use a portal framework to create your website. Read on to learn how a portal framework knits together the architectural elements related to user experience.
Highlighted Java Tutorials
10 Commandments for Java Developers By Aleksey Shevchenko -
Would you like your life to go much smoother? Follow these rule and you can make it happen.
Ten Aspects of Security to Improve Application Strength By Chad Cook -
Making mistakes when trying to build secure applications can lead to critical flaws and vulnerabilities. Learn how to strengthen an application and avoid costly mistakes.
Programming the Eclipse Workbench By Peter Nehrer -
What makes Eclipse applications most easily recognizable is the Workbench. Explore the Eclipse Workbench parts in detail — specifically the views and editors that make up most Workbench applications.
Ajax with the ZK Framework By Michael Klaene -
Discover how to utilize the ZK Ajax framework to develop web based Java applications with the look and functionality of desktop applications.
The Object-Oriented Thought Process Index Page By Matt Weisfeld -
If you want more detailed information on object-orientated development this is a great please to start.
Developing Java-Based Mobile Games By Mugdha Chauhan -
With 1.2 billion cell phones in the world, mobile game development has become a lucrative industry. Use your existing Java knowledge to learn mobile development basics while building your first game!
Good Java Style: Part 1 By Thornton Rose -
Worrying about good style may seem like a waste of time, but it behooves us to write our code such that the thoughts and ideas it expresses are exceptionally clear.
J2ME Core Concepts By Eric Giguère -
At the heart of Java 2 Micro Edition (J2ME) are three core
concepts: configurations, profiles, and optional packages.
JXTA for Wireless Java Programmers By Bilal Siddiqui -
Interested in adding J2ME devices in Peer-to-Peer (P2P) computing? This new series will use JXTA as an example P2P network and show why, when, and how to use J2ME as a JXTA peer.


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