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Home >> Visual C++ / C++ >> Graphics & Multimedia >> OpenGL


OpenGL

Game Programming



Cross-Platform Game Development for C++ Devs
Rating:
Victor Volkman - 08/05/2005
Are you an aspiring game developer who's not sure how to get started? Get a close-up look at an open source, cross-platform gaming engine that can have you on your way to creating a hit game title in no time.

A Tutorial for Learning Texture Binding, Filtering, Lighting, and Fogging Effects in OpenGL
Rating:
Fatima Ahmed - 12/08/2003
Learn to create a simple balloon game using OpenGL. (The corrupted source code file was reposted.)


Open FAQ



[Updated] Setting Up OpenGL in an MFC Control
Rating:
Brett Fowle - 03/14/2006
Learn how set up an OpenGL rendering context inside an MFC control and make use of the timers MFC has to offer.

An MFC OpenGL Polygon Tessellation Demo
Rating:
fpaynter - 02/16/2005
Discover a MSVC++ V6 MFC SDI project that demonstrates how to access the OpenGL polygon tesselation functions in an MFC C++ application.

[Updated] OpenGL Output Class
Rating:
Aviram Cohen - 04/20/2004
This class makes it easy to print output in OpenGL. Based on the code on http://nehe.gamedev.net, and made for WindowsAPI.


OpenGL



A 3D Object Picking Technique that Uses OpenGL
Rating:
Andy McGovern - 04/04/2003
How to set up a 3D model in OpenGL so that a user can pick and identify objects in the model. This technique is very helpful in both game programming and visualization.

Drawing and Printing OpenGL Graphics Using Device-Independent Bitmaps
Rating:
Andy McGovern - 03/28/2003
A technique for drawing and printing OpenGL graphics directly to Device-Independent Bitmaps (DIBs).

Palette editor
Rating: none
Pierre ALLIEZ - 10/01/2002
Palette editor

Selectable 3-D Scattergraph Using OpenGL
Rating:
William Heitler - 09/20/2001
This sample uses OpenGl to create a 3-D Scattergraph that the user can view from any angle by rotating with the mouse. The data can be shown with either orthographic or perspective projection. The data, and optionally the color of each point, are loaded from a text file. The application can be re-sized in the usual manner, and this re-sizes the graph. The slightly unusual feature is that the user can draw around points in the graph to select them, and then zoom the graph so as to magnify the region containing the selected points.

How to Create a CHILD OpenGL Window in a Dialog
Rating:
Marc Guy - 08/01/2001
Using MFC to do opengl on a dialog (rather than an MDI/SDI window.

Function graphics in 3D
Rating:
Alexander Chernosvitov - 07/10/2001
Ceate and reproduce a 3D-image (surface) of a function plot using OpenGL rendering context.

Drawing Image RGB Color Distribution Using OpenGL
Rating: none
Pierre Alliez and Magali Mazihre - 10/18/2000
Incredible set of methods for such tasks as antialiasing, mouse support for rotating images, storing and loading images from resources

Function to Capture OpenGL Images to JPG (uses free IJL Library)
Rating: none
Jonathan de Halleux - 10/05/2000
Takes the name of an output file and the desired image quality (1-100) and spits out a .JPG image of your OpenGL screen

Simple OpenGL Classes
Rating:
Yuantu Huang - 07/18/2000
Class for 3D graphics functions which can make visualization using engineering data

"Happy Year2000" For All Software Developers
Rating: none
Zhaohui Xing - 01/26/2000
"Happy Year2000" For All Software Developers

How to snap an OpenGL client and send it to the clipboard
Rating: none
Pierre Alliez - 08/10/1999
How to snap an OpenGL client and send it to the clipboard

3D font in OpenGL
Rating: none
Zhaohui Xing - 07/05/1999
3D font in OpenGL

Using 24-bit Bitmap Files as OpenGL Images
Rating: none
Josh Handley - 06/21/1999
Using 24-bit Bitmap Files as OpenGL Images

Panning zooming and rotation in OpenGL
Rating: none
Huang - 06/01/1999
Panning zooming and rotation in OpenGL

OpenGL screen savers
Rating: none
Zhaohui Xing - 03/17/1999
OpenGL screen savers

Computing normals to achieve flat and smooth shading
Rating: none
Jean-Edouard Lachand-Robert - 02/05/1999
Computing normals to achieve flat and smooth shading

Printing with OpenGL - Another method
Rating: none
Andrew Bryan - 12/15/1998
Printing with OpenGL - Another method

Starting OpenGL in a dialog
Rating: none
Pierre ALLIEZ - 08/08/1998
Starting OpenGL in a dialog

OpenGL enabled view for MDI
Rating:
Alessandro Falappa - 08/08/1998
OpenGL enabled view for MDI

Starting Rendering Modes
Rating: none
Pierre ALLIEZ - 08/08/1998
Starting Rendering Modes

Zooming and Panning an Orthographic Projection
Rating: none
Sam Fugarino - 08/08/1998
Zooming and Panning an Orthographic Projection

Printing OpenGL in MFC
Rating: none
John Wagner - 08/08/1998
Printing OpenGL in MFC


Printing



Printing and Print Preview OpenGL in MFC
Rating:
Wenfei Wu - 02/14/2001
Illustrates how to incorporate OpenGL into the MFC printing and print preview frameworks


Texture Mapping



Implementing a Texture Manager
Rating: none
Borja Fernandez - 07/10/2003
Learn how to implement texture mapping, using OpenGL to create a texture manager. (The article was updated and a performance demo project was added.)

A Texture Mapping Technique Using OpenGL
Rating: none
Andy McGovern - 04/02/2003
Discover a technique for "texture mapping" images onto 3D surfaces using OpenGL.








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