C++ Programming: Understanding Standard C++ Library Additions in Visual C++ 2010
For every true C++ developer, the Standard C++ Library is the first choice for utility classes, collections and algorithms to streamline the development effort. Continuing on from the investment in core C++ programming improvements in Visual C++ 2008, Visual C++ 2010 introduces improvements in the Standard C++ Library related to C++ 0x, and this article focuses on advancements in Standard C++ collections and algorithms.
The New MFC Animation API
This article serves as a brief introduction to the new API allowing users to create animations in MFC applications.
Improve Microsoft Visual C++ Application Security and Robustness with SafeInt
In this age of cloud computing, massive parallel systems and complex security threats like identity theft and decentralized botnets, devoting resources to combat the seemingly age-old issue of integer overflow appears distinctly passC). Despite the fact that integer overflow is such a well know problem, particularly within C and C++ programming, the problem remains a real issue from both a defect and security standpoint, that's why the introduction of the SafeInt template class in Visual C++ 2010 to address overflows is a great addition.
C++ Tutorial: 10 New STL Algorithms That Will Make You A More Productive Developer
Unquestionably, the most effective tool for a C++ programmer's productivity is the Standard library's rich collection of algorithms. In 2008, about 20 new algorithms were voted into the C++0x draft standard. These new algorithms let you among the rest copy n elements intuitively, perform set theory operations, and handle partitions conveniently. Find out how to use these algorithms to make your code more efficient and intuitive.
Simplify Visual C++ Application Deployment with Manifest Files
Application manifest files provide a declarative means for an application to detail its dependencies and runtime requirements. Each version of Windows and Visual C++ adds further options that can be specified in the application manifest file, and it is important for correct application deployment and execution that the Visual C++ developer keeps up to date with these advances.
Rubix Cube
This program presents an original way of the famous Rubik's Cube by an assembly of 27 multi-colored cubies isolated in the space. Even during its deformations, it allows a 3D vision of the cube thanks to the basic MFC graphic functions.
C++ Programming: Better Accessibility with High DPI Support and MFC 10
A number of factors are driving the requirement for applications to correctly support high DPI settings--increased monitor resolutions are making it more difficult for users to read text on the screen, compliance with disability access legislation is an increasingly important factor for corporations, and users are now expecting applications to behave well at higher DPI settings. MFC 10 and Visual C++ 2010 have built-in support for high DPI, making the development of a DPI-aware application quicker and more simple.
C++ Programming: Implementation of the Licensing System For a Software Product
This article is devoted to the development of the key licensing system for the applications. In the theoretical part of the article, we will examine the cryptography methods, which can be used while implementing the licensing system. Also we will discuss all pros and cons of these methods and select the possible ones for using in the application. In the practical part of the article, we will provide the implementation of the simplest licensing system, which guaranties the protection from cracking even if a hacker knows the source code of an algorithm.
Improved Touch Support with MFC 10
The introduction of the iPad and other slates demonstrates that end users have a strong appetite for touch-enabled experiences. MFC 10 adds comprehensive support for touch functionality, allowing users with tablet PCs and digitizers to interact with applications in a simple, natural manner, including gestures and multi-touch.