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    What Is the Matrix?



    Environment: Visual Studio, All Windows platforms

    The Matrix, in its simplest form, simplifies working with arrays. This is the first of several articles that explains how to use the different features of the Matrix. In this article, I will explain the most basic features.

    The Matrix can be downloaded from CodeGuru, along with a brief overview of what it does.

    The following code shows how to create a basic, two-dimensional array

    CMatrix<int> matrix ;
    matrix.cell(0,0)=100 ;
    matrix.cell(1,0)=200;
    matrix.cell(0,1)=300;
    matrix.cell(1,1)=400;
    

    You now have a matrix that looks like this:

    100 200
    300 400

    The Matrix is now a two-dimensional array that contains four cells. The following code shows how to retrieve the values:

    int n1=m.cell(0,0)    //n1 contains 100;
    int n2=m.cell(1,0)    //n2 contains 200;
    int n3=m.cell(0,1)    //n3 contains 300;
    int n4=m.cell(1,1)    //n4 contains 400;
    

    The orientation of the matrix is from the top left and indexed by X,Y; so, to get the contents of the tenth cell across and the 5th cell down, you would use cell(10,5).

    Pretty simple stuff and not much reason to start using the Matrix. Hopefully, what follows will explain how you can save a lot of coding by using the Matrix.

    Templates

    The matrix is a template utility class. The code below demonstrates its use with strings:

    CMatrix<CString> matrix ;
    matrix.cell(0,0)="string@0,0" ;
    matrix.cell(1,0)="string@1,0";
    matrix.cell(0,1)="string@0,1";
    matrix.cell(1,1)="string@1,1";
    
    CString s1=m.cell(0,0);   s1=string@0,0
    CString s3=m.cell(0,1);   s3=string@0,1
    //and so on...
    

    The MATRIX and COM

    Because matrix is a template utility class, you can store almost anything in the Matrix, including VARIANTs. Those of you who've created SAFEARRAYs know how tedious they are to create and manipulate. This is probably the benefit of using the Matrix because it takes away all of the complications of creating arrays for marshalling with COM. The code below represents a simple, two-dimensional array using the COM API:

    SAFEARRAYBOUND saBound[ 2 ] ;
    saBound[ 0 ].cElements = 2 ; saBound[ 0 ].lLbound = 0 ;
    saBound[ 1 ].cElements = 2 ; saBound[ 1 ].lLbound = 0 ;
    SAFEARRAY FAR* psa = SafeArrayCreate( VT_VARIANT, 2 , saBound ) ;
    
    _variant_t v1=1L, v2=2L, v3=3L, v4=4L;
    
    long idx[ 2 ] ;
    idx[ 0 ] = 0 ; idx[ 1 ] = 0;
    HRESULT hr = SafeArrayPutElement( psa , idx , &v1 ) ;
    
    idx[ 0 ] = 0 ; idx[ 1 ] = 1;
    hr = SafeArrayPutElement( psa , idx , &v2 ) ;
    
    idx[ 0 ] = 1 ; idx[ 1 ] = 0;
    hr = SafeArrayPutElement( psa , idx , &v3 ) ;
    
    idx[ 0 ] = 1 ; idx[ 1 ] = 1;
    hr = SafeArrayPutElement( psa , idx , &v4 ) ;
    
    VARIANT v ; VariantInit(&v);
    v.parray = psa ; v.vt = VT_ARRAY | VT_VARIANT ;
    
    // now get the stuff back out
    long xLow, xHigh, yLow, yHigh, ix[2] ;
    xLow = xHigh = yLow = yHigh = ix[0] = ix[1] = 0 ;
    SafeArrayGetUBound ( v.parray, 1, &xHigh ) ; 
    SafeArrayGetLBound (v.parray , 1 , &xLow ) ;
    
    SafeArrayGetUBound ( v.parray, 2, &yHigh ) ; 
    SafeArrayGetLBound( v.parray , 2 , &yLow ) ;
    
    _variant_t vcell1, vcell2,vcell3, vcell4 ;
    
    ix[0] = 0 ; ix[1] = 0 ;
    hr = SafeArrayGetElement( v.parray, ix, &vcell1 ) ;
    
    ix[0] = 0 ; ix[1] = 1 ;
    hr = SafeArrayGetElement( v.parray, ix, &vcell2 ) ;
    
    ix[0] = 1 ; ix[1] = 0 ;
    hr = SafeArrayGetElement( v.parray, ix, &vcell3 ) ;
    
    ix[0] = 1 ; ix[1] = 1 ;
    hr = SafeArrayGetElement( v.parray, ix, &vcell4 ) ;
    
    cout <<
    "vcell1=" << vcell1.iVal << "\n" <<
    "vcell2=" << vcell2.iVal << "\n" <<
    "vcell3=" << vcell3.iVal << "\n" <<
    "vcell4=" << vcell4.iVal << "\n" <<
    
    "press enter to continue";
    
    cin.get();
    

    As you can see, this code is quite convoluted. Of course, it could be simplified, but it's convoluted nonetheless. Using the Matrix to achieve the exactly the same result looks like this:

    _variant_t v1=1L, v2=2L, v3=3L, v4=4L;
    
    CMatrix<_variant_t> matrix ;
    matrix.cell(0,0)=v1 ;
    matrix.cell(0,1)=v2 ;
    matrix.cell(1,0)=v3;
    matrix.cell(1,1)=v4;
    
    VARIANT vIn=matrix;
    
    // now get the stuff back out
    
    _variant_t vcell1, vcell2, vcell3, vcell4;
    CMatrix<_variant_t> m ;
    m=vIn ;
    vcell1=m.cell(0,0);
    vcell2=m.cell(0,1);
    vcell3=m.cell(1,0);
    vcell4=m.cell(1,1);
    
    cout <<
    "vcell1=" << vcell1.iVal << "\n" <<
    "vcell2=" << vcell2.iVal << "\n" <<
    "vcell3=" << vcell3.iVal << "\n" <<
    "vcell4=" << vcell4.iVal << "\n" <<
    
    "press enter to continue";
    
    cin.get();
    

    The above example creates a Matrix and then creates a VARIANT SAFEARRAY from the Matrix. The items that are written to the screen are from another Matrix created from the VARIANT SAFEARRAY. To simplify things yet further, the code below does exactly the same thing:

    CMatrix<_variant_t> matrix ;
    matrix.cell(0,0)=1L ;
    matrix.cell(0,1)=2L ;
    matrix.cell(1,0)=3L;
    matrix.cell(1,1)=4L;
    
    VARIANT vIn=matrix;
    
    // now get the stuff back out
    CMatrix<_variant_t> m(vIn) ;
    cout <<
    "vcell1=" << m.cell(0,0).iVal << "\n" <<
    "vcell2=" << m.cell(0,1).iVal << "\n" <<
    "vcell3=" << m.cell(1,0).iVal << "\n" <<
    "vcell4=" << m.cell(1,1).iVal << "\n" <<
    
    "press enter to continue";
    
    cin.get();
    

    Conclusion

    Hopefully, this article has shown you how simple it is to use the Matrix class and how much coding it takes away when dealing with arrays. In the next article, I will discuss how to use the Matrix class to marshal SAFEARRAYS in COM.

    Downloads

    Download demo project - 180 Kb

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