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September 26, 2011
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Java J2ME Section Index

Getting Started with JUnit on Android

JUnit is a great unit testing platform for Java applications and now it offers special APIs for Android developers. Learn how to get started with JUnit on Android.

Create Flexible Android UIs with Fragments

The Android Fragment API enables developers to create flexible user interfaces for different screen sizes and provide screen workflow alternatives. Learn how to use this API.

10 Must-Have Android Tools for Developers

The Android SDK ships with dozens of tools. These 10 are the most important for Android developers to know.

Oracle Tool Lets Developers Extend Java Apps to Mobile Platforms

New Oracle Application Development Framework Mobile Client enables developers to extend enterprise apps to Java-enabled smartphones.

Android Development 101: Tools Review of Android SDK

Chris Bennett demonstrates the Android development tools provided with the Google Android SDK in this concise video.

Protect Your Android Applications from Software Piracy

With ProGuard support in the Eclipse ADT plugin, Android developers can maintain a level of protection in their Android application code.

RIM Bets on WebWorks for BlackBerry App Development Platform

RIM chooses WebWorks as a common mobile development environment across BlackBerry smartphones and the upcoming PlayBook tablet.

Spring Android: Bringing Spring Components to Your Android Apps

Spring Android helps unify the worlds of enterprise and Android development, offering a simple framework for accessing RESTful resources.

Android Is Closer to Windows Phone 7 Than Developers May Think

The differences between Android and Windows Phone 7 are mostly skin deep, so enterprising Android developers can port their current apps over to Windows Phone 7.

How a Java Developer Can Build a Windows Phone 7 Application

Want more distribution for your Java mobile app? Learn how to translate your Java skills onto the Windows Phone 7 platform.

Building Killer Android Tablet Apps: Design and Development Tips
Android tablets are coming. Luckily, many design principles for writing great Android tablet apps really apply to all device targets.

Using Location-Enabled MIDlets for Mobile Navigation
Learn how to combine the Location API for J2ME and Scalable Vector Graphics to provide navigation for a GPS-enabled mobile device.

The Dos and Don'ts of a Java Position Interview
If you've looked for a Java position or if you are on the other side and are looking to fill a Java position in your company, then here are a few tips that will come in handy.

Introducing a Lightweight UI Toolkit: Shake Your User Interface
Flash Lite developers aren't the only ones who can make animated user interfaces easily; Java ME developers also can benefit with the aid of the Lightweight UI Toolkit. Shake your Forms, baby!

Images, Drawn Graphics, and Event Handling in a MIDlet
Learn how to paint images, draw graphics, and do event handling on a cell phone screen.

Building a Simple BlackBerry Application Interface
Building applications for the BlackBerry involves a few interesting wrinkles. Explore some of these challenges in building a front end for a new BlackBerry unit testing framework.

Android: A Brief Introduction
Discover Android, an open source mobile platform being developed by Google and the Open Handset Alliance.

Handling Lengthy Operations in Google's Android
To work on mobile devices, Google's Android must adhere to similar design standards that will produce the desired user experience. Your software always needs to be responsive to the user's interaction. Pick up some tips to avoid blocking the execution of the main thread and update the main view when the results are available from the child threads.

A Unit Testing Framework for the BlackBerry
What do you do when there's no effective unit testing framework for your programming environment? Why, build your own, of course! Building a simple unit testing framework for the BlackBerry provides some interesting insights into the BlackBerry programming environment.

Introducing a Lightweight UI Toolkit: Bringing Desktop Development into Java ME
Are you a JavaME developer bored of Forms and Lists? Do you want to create mobile apps with user interfaces of the 21st Century? Try to do it with the LWUIT library.

Mapping with Google APIs in Android

Learn how to tap into the many great mapping functionalities in Android.

Programming MIDlets for Interactive Behavior
Discover how to add commands to a MIDlet and how those commands are presented to the user in the Sun cell phone emulator. You will also learn how to produce interactive behavior within a MIDlet.

Working with Images in Google's Android

Google's new mobile platform, Android, has become increasingly popular among developers even without hardware available on the market yet. Discover where to get the right software APIs and documentation as well as what technologies are supported. Then, you will focus on the technologies for images by working through an example.

Using Alerts, Images, Timers, and Gauges in MIDlets
Learn how to program an Alert for a MIDlet, add an image to the Alert, add a Gauge to the Alert to act as a progress or activity meter, and how to use a Timer to control when an Alert becomes visible on the screen.

Handling Life-Cycle Issues with the MIDlet User Interface
Learn to program MIDlet user interfaces that minimize the MIDlet's memory footprint while the MIDlet is paused making consistent use of the MIDlet class methods to satisfy the life cycle rules of MIDlets.

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