A Fast Version of Conway's Game of Life with Thread and DirectX Draw
Sample code for a fast version of Conway's Game of Life with thread and DirectX draw.
Sample code for a fast version of Conway's Game of Life with thread and DirectX draw.
Learn how to create a simple platform-independent C++ thread class.
Tom Archer presents a step-by-step tutorial for building an application that uses the .NET XML classes to read and write video information to an XML file.
For situations when a company doesn't want the responsibility of maintaining a user password file, Tom Archer presents a mechanism that stores and uses the hash codes of passwords instead of the actual passwords to validate users.
Learn how to enumerate local and remote event logs, instantiate an EventLog object for a specific event log, create a custom event log specific to your application, and delete an event log.
Tom Archer illustrates how the combination of Managed Extensions and GDI+ enable you to draw gradient and hatched text with only a few lines of C++ code.
Hooks aren't always your best option for tracking user idle time. Not only are they often difficult to write, but they also must be loaded into every desktop process and they can trigger some anti-spyware software. Tom Archer offers a more efficient technique.
View detailed information on processes, threads, and modules using .NET Framework classes in an MFC application. Allows you to kill/close processes as well.