The Practical Guide to Multithreading - Part 1
Understand from this guide how and when - as well as when not - to use multithreading.
Understand from this guide how and when - as well as when not - to use multithreading.
Learn about a simple mechanism to achieve thread pooling by using Windows messages.
Learn how to integrate Unicode support in a non-Unicode application without a lot of code modifications.
Use this class to broadcast a message to multiple windows, or different views without having to have their handles.
A patch for the WM_NCLBUTTONUP problem--getting a "non-client left button up" messageinstead of a "left button up" messsage.
Shows the benefit of using registered messages when writing custom controls