[Updated] Setting Up OpenGL in an MFC Control
Learn how set up an OpenGL rendering context inside an MFC control and make use of the timers MFC has to offer.
Learn how set up an OpenGL rendering context inside an MFC control and make use of the timers MFC has to offer.
Are you an aspiring game developer who's not sure how to get started? Get a close-up look at an open source, cross-platform gaming engine that can have you on your way to creating a hit game title in no time.
Discover a MSVC++ V6 MFC SDI project that demonstrates how to access the OpenGL polygon tesselation functions in an MFC C++ application.
This class makes it easy to print output in OpenGL. Based on the code on http://nehe.gamedev.net, and made for WindowsAPI.
Learn to create a simple balloon game using OpenGL. (The corrupted source code file was reposted.)
Learn how to implement texture mapping, using OpenGL to create a texture manager. (The article was updated and a performance demo project was added.)
How to set up a 3D model in OpenGL so that a user can pick and identify objects in the model. This technique is very helpful in both game programming and visualization.
Discover a technique for "texture mapping" images onto 3D surfaces using OpenGL.
A technique for drawing and printing OpenGL graphics directly to Device-Independent Bitmaps (DIBs).
This sample uses OpenGl to create a 3-D Scattergraph that the user can view from any angle by rotating with the mouse. The data can be shown with either orthographic or perspective projection. The data, and optionally the color of each point, are loaded from a text file. The application can be re-sized in the usual manner, and this re-sizes the graph. The slightly unusual feature is that the user can draw around points in the graph to select them, and then zoom the graph so as to magnify the region containing the selected points.
Using MFC to do opengl on a dialog (rather than an MDI/SDI window.
Ceate and reproduce a 3D-image (surface) of a function plot using OpenGL rendering context.
Illustrates how to incorporate OpenGL into the MFC printing and print preview frameworks
Incredible set of methods for such tasks as antialiasing, mouse support for rotating images, storing and loading images from resources
Takes the name of an output file and the desired image quality (1-100) and spits out a .JPG image of your OpenGL screen
Class for 3D graphics functions which can make visualization using engineering data
"Happy Year2000" For All Software Developers
How to snap an OpenGL client and send it to the clipboard
Using 24-bit Bitmap Files as OpenGL Images
Panning zooming and rotation in OpenGL
Computing normals to achieve flat and smooth shading