The Practical Guide to Multithreading - Part 1
Understand from this guide how and when - as well as when not - to use multithreading.
Understand from this guide how and when - as well as when not - to use multithreading.
By adopting a messaging based approach to task parallelism, the Asynchronous Agents Library provides a simple model for concurrent programming that avoids the complexity of memory locks.
Understand the new direction in development of static code analyzers - verification of parallel programs. The article reviews several static analyzers which can claim to be called "Parallel Lint".
Visual C++ 10.0's new Parallel Pattern Library supplies methods to execute multiple processing tasks, across available processing resources, eliminating the headache of manually allocating task execution.
The CTP build of Visual C++ 2010 includes a new library to help you write native parallel code.
Multicore processors bring new challenges. See a solution for gaining the ability to scale to the increasing number and types of processor cores.
Learn about a simple mechanism to achieve thread pooling by using Windows messages.
With the rapid increase in parallel computing, correct threading, and synchronization are vitally important to programmers building scalable, high-performance solutions. Explore the new one-time object initialization APIs in Vista from a C++ programmer's perspective.
Add one header file to your *.vcproj, insert a few lines of code into your class header, and you'll never again worry about the asynchronous routines in your ATL GUI application.
Learn about a framework for concurrent message processing for disconnected, multi-threaded applications.
Learn about a documented and most portable way to walk a callstack for any thread (current, other, and remote). It has an abstraction layer, so the calling app does not need to know the internals.
I/O completion ports are the holy grail of performance. This article provides an extremely lightweight and open framework for easily implementing IOCP's in your application(s).
Thread pooling describes a technique by which threads of execution are managed and to which work is distributed. Additional semantics such as concurrency control may also be defined. Thread pooling is a nice way to: Manage complexity Make your applications scale Introduce new code while minimizing risk
An insight into the inner workings of CRITICAL_SECTION and thread priorities.
Multi-threading contains overhead that is not always needed. This article focuses on a simple idle processing technique using the PeekMessage and PumpMessage functions.
Great for creating a simple threading class without the inherit complexities of the CWinThread class