[Updated] Setting Up OpenGL in an MFC Control
- Published 03/14/2006
Learn how set up an OpenGL rendering context inside an MFC control and make use of the timers MFC has to offer.
Learn how set up an OpenGL rendering context inside an MFC control and make use of the timers MFC has to offer.
Discover a MSVC++ V6 MFC SDI project that demonstrates how to access the OpenGL polygon tesselation functions in an MFC C++ application.
This class makes it easy to print output in OpenGL. Based on the code on http://nehe.gamedev.net, and made for WindowsAPI.