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Latest Game Programming Articles
An MFC OpenGL Polygon Tessellation Demo
Discover a MSVC++ V6 MFC SDI project that demonstrates how to access the OpenGL polygon tesselation functions in an MFC C++ application.
A Tutorial for Learning Texture Binding, Filtering, Lighting, and Fogging Effects in OpenGL
Learn to create a simple balloon game using OpenGL. (The corrupted source code file was reposted.)
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MFC Integration with the Windows Transactional File System (TxF)
The Transactional File System (TxF), which allows access to an NTFS file system to be conducted in a transacted manner through extensions to the Windows SDK API. MFC 10, has been extended to support TxF and related technologies. This support allows existing MFC applications to be easily extended to support kernel transactions.
.NET Framework: Collections and Generics
The original release of the .NET Framework included collections as .NET was introduced to the Microsoft programming world. The .NET Framework 2.0 introduced generics to complement the System.Collections namespace and provide a more efficient and well performing option. Read on to learn more...
Input and Output with VB.NET 2010
The .NET runtime has everything you need to format your output and handle special characters. Both Visual Basic 2010 Express edition and Visual Studio 2010 help you with Intellisense if you can't remember the syntax. This article explores simple console input and output and shows you how to get it done.

Building Task Based WCF Services with Task Parallel Library
Tasks and the Task Parallel Library (TPL) will soon be entering the Windows Communication Foundation (WCF) vernacular. WCF 4.5 will include Task based options, however, a WCF developer needn't wait for .NET 4.5 to leverage TPL. Jeffrey Juday shows you how to build a TPL Task based WCF Service with WCF 4.0.