Creating game programs and graphics programs is easy with XNA Game Studio and Microsoft Visual Studio.
Latest Drawing Articles
Outline Text, Part 2
Display outline text with a translucent shadow and display a cached outline text for video rendering.
GraphicsMagick: Image Processing Add-In as Easy as Abra Cadabra!
Need to create, update, or convert images programmatically? Look no further than GraphicsMagick for help for your C, C++, Perl, or .NET app.
Turn Image Hotlinking to Your Advantage
Don't block hotlinked images; instead, learn how to label them to bring visitors to your web site and increase your web presence, even if you are restricted by a shared hosting environment.
Interactive Mapping Using SVG & ASP.NET
This article provides an in-depth introduction to Scalable Vector Graphics, some simple and complex examples, and a case study that shows how to use SVG to enable real-time travel updates to the London Underground online subway map.
Can You Say "C# Xbox 360 Development?"
XNA Game Developer is coming from Microsoft, and the Express edition will be free!
Latest Developer Videos
More...Latest CodeGuru Developer Columns
MFC Integration with the Windows Transactional File System (TxF)
The Transactional File System (TxF), which allows access to an NTFS file system to be conducted in a transacted manner through extensions to the Windows SDK API. MFC 10, has been extended to support TxF and related technologies. This support allows existing MFC applications to be easily extended to support kernel transactions.
.NET Framework: Collections and Generics
The original release of the .NET Framework included collections as .NET was introduced to the Microsoft programming world. The .NET Framework 2.0 introduced generics to complement the System.Collections namespace and provide a more efficient and well performing option. Read on to learn more...

Creating your Own Hidden Object Game with VB.NET - Part 3 - Adding Advanced Features
This is the last installment of Creating your own Hidden Object game with VB.NET shows you how to add a Hint Facility, how to change screen resolution, and how to finalize the game.
Implementing a WCF Message Contract
WCF implementations normally take two different approaches; a Document style or an API style. Document style implementations are more flexible and often easier to extend and version. Also, Document style or rather, Message Contract service implementations, work well between systems with a shared message assembly. Jeffrey Juday guides you through architecting a WCF Message Contract implementation.