A no frills MP3 player class, based on DirectShow.
Latest DirectX Articles
Intercept Calls to DirectX with a Proxy DLL
Learn to intercept calls to DirectX (D3D) by using a proxy DLL ("stub-dll"). The concept is used to show information on top of a DirectX full screen game, without touching the game's source.
DirectShow Single-Frame Capture Class Without MFC
Learn how to use DirectShow to capture a frame into a Windows DIB from a DV Camera or Web Camera, FireWire, or USB.
D3DXQUATERNION-Based Camera for Flight Simulations
Learn about a DirectX Quaternion-based camera class to implement the camera modal in 3D flight simulations.
Capture Live Video from Various Video Devices
LiveVideo captures various video sources from various devices attached to the computer.
Simultaneous Previewing & Video Capture using DirectShow
This article explains a method to perform Previewing and Grabbing Simultaneously from a Webcam using DirectShow. Other than using the conventional ISampleGrabber interface, this application used the Directshow VMR Filters & IPin Interfaces .
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MFC Integration with the Windows Transactional File System (TxF)
The Transactional File System (TxF), which allows access to an NTFS file system to be conducted in a transacted manner through extensions to the Windows SDK API. MFC 10, has been extended to support TxF and related technologies. This support allows existing MFC applications to be easily extended to support kernel transactions.
.NET Framework: Collections and Generics
The original release of the .NET Framework included collections as .NET was introduced to the Microsoft programming world. The .NET Framework 2.0 introduced generics to complement the System.Collections namespace and provide a more efficient and well performing option. Read on to learn more...

Adding File Associations
For some reason, setting file associations is still somewhat of a mystery to many a developer. Hannes du Preez shows you how to create an installer package to do it for you!
Implementing a WCF Message Contract
WCF implementations normally take two different approaches; a Document style or an API style. Document style implementations are more flexible and often easier to extend and version. Also, Document style or rather, Message Contract service implementations, work well between systems with a shared message assembly. Jeffrey Juday guides you through architecting a WCF Message Contract implementation.