Richard Newcombe takes us into the basics of building and moving inside a 3D world of our own making, using Windows Presentation Foundation (WPF) and VB.NET.
Latest VB Graphics Articles
3D Animation in VB.NET Using WPF - Part 1
Richard Newcombe takes a look at the basic building blocks of a 3D world. While 2D animation was done by hard coding all of the graphics, 3D animation is much easier, using the WPF (Windows Presentation Foundation) graphical subsystem to handle the actual image rendering.
Animation in VB.NET, Part 3
Richard Newcombe takes a look at Bitmap Animations in VB.NET. VB6 made extensive use of API's to load and initialize large quantities of smaller images. .NET has the GDI+ dynamic library, with a large selection of graphic classes and functions, which means that we no longer require API's to manipulate images.
Animation In Visual Basic .NET: Interacting with Objects
Discover how to Interact with the objects on a playing field. The article uses a game as a base for the code.
Creating your own Tetris game with VB.NET - Part 3
In this part of my series, I am going to cover the whole creation of all the shapes, and the game playing methods.
Creating your own Tetris game with VB.NET
In this article we ensure smooth animation and eliminate any flicker.
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MFC Integration with the Windows Transactional File System (TxF)
The Transactional File System (TxF), which allows access to an NTFS file system to be conducted in a transacted manner through extensions to the Windows SDK API. MFC 10, has been extended to support TxF and related technologies. This support allows existing MFC applications to be easily extended to support kernel transactions.
.NET Framework: Collections and Generics
The original release of the .NET Framework included collections as .NET was introduced to the Microsoft programming world. The .NET Framework 2.0 introduced generics to complement the System.Collections namespace and provide a more efficient and well performing option. Read on to learn more...

Working with Hashtables in .NET
There are millions of Namespaces in the .NET Framework. Coming from a VB 6 background, I was accustomed to arrays and arrays only. Luckily all has changed with .NET, in that the .NET Framework supports Collections, which as its name implies, is a collection of objects that you can store in a certain manner.
Implementing a WCF Message Contract
WCF implementations normally take two different approaches; a Document style or an API style. Document style implementations are more flexible and often easier to extend and version. Also, Document style or rather, Message Contract service implementations, work well between systems with a shared message assembly. Jeffrey Juday guides you through architecting a WCF Message Contract implementation.