This program presents an original way of the famous Rubik's Cube by an assembly of 27 multi-colored cubies isolated in the space. Even during its deformations, it allows a 3D vision of the cube thanks to the basic MFC graphic functions. This simulation can also rapidly calculate a solution to reordering the Cube.
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Template Metaprogramming and Puzzle 15 Optimal Solution
Read about a sample demonstrating how to accelerate finding an optimal Puzzle 15 solution using C++ Template Metaprogramming. It presents an implementation of the IDA* search algorithm.
A CDXMenu Class for the CDX Library
The CDXMenu class delivers a fast and easy way to create a menu using CDX classes and the CDXBitmapFont class for computer games.
Cross-Platform Game Development for C++ Developers, Part V: OGRE 3D
The Object-Oriented Graphics Rendering Engine (OGRE) enables you to quickly and easily produce applications with hardware-accelerated 3D graphics by abstracting all the details of using the underlying system libraries. See for yourself.
Cross-Platform Game Development for C++ Developers, Part IV: ClanLib SDK
Although the cross-platform C++ framework ClanLib is focused primarily on the game developer, you could easily use it to develop a scientific 3D visualization tool or multimedia application as well. Take a look under the hood of this versatile API.
Cross-Platform Game Development for C++ Developers, Part III: The 3D Irrlicht Engine
Although open source, the high-performance Irrlicht Engine offers state-of-the-art features normally found in commercial 3D engines. Find out what they are and how to use them.
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MFC Integration with the Windows Transactional File System (TxF)
The Transactional File System (TxF), which allows access to an NTFS file system to be conducted in a transacted manner through extensions to the Windows SDK API. MFC 10, has been extended to support TxF and related technologies. This support allows existing MFC applications to be easily extended to support kernel transactions.
.NET Framework: Collections and Generics
The original release of the .NET Framework included collections as .NET was introduced to the Microsoft programming world. The .NET Framework 2.0 introduced generics to complement the System.Collections namespace and provide a more efficient and well performing option. Read on to learn more...

Working with Hashtables in .NET
There are millions of Namespaces in the .NET Framework. Coming from a VB 6 background, I was accustomed to arrays and arrays only. Luckily all has changed with .NET, in that the .NET Framework supports Collections, which as its name implies, is a collection of objects that you can store in a certain manner.
Implementing a WCF Message Contract
WCF implementations normally take two different approaches; a Document style or an API style. Document style implementations are more flexible and often easier to extend and version. Also, Document style or rather, Message Contract service implementations, work well between systems with a shared message assembly. Jeffrey Juday guides you through architecting a WCF Message Contract implementation.