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Latest Visual C++ / C++ Articles - Page 4
Creating Your Own Search Engine for C/C++ Code Samples
Christopher Frenz describes a means of post processing keyword search results using regular expression, based pattern matching as a means of automatic C/C++ code extraction.
Adventures with _chkstk
Silviu-Marius Ardelean offers some insight into _chkstk and stack corruption.
C++ 2011: nullptr
C++ used to lack a special value to indicate a null pointer, which led to some problems. The new standard introduces a new reserved word nullptr, to designate a constant rvalue that represents a null pointer. Read on to learn more.
C++ 2011: Strongly-typed Enums
Strongly-typed enumerators, provided by the new C++ standard, solve the known problems with the traditional enumerators. The new standard brings a new kind of enumerator, introduced with 'enum class,' called strongly-typed enums.
C++ 2011: Uniform Initialization
Learn about the uniform initialization syntax and semantics available in the new C++ standard.
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MFC Integration with the Windows Transactional File System (TxF)
The Transactional File System (TxF), which allows access to an NTFS file system to be conducted in a transacted manner through extensions to the Windows SDK API. MFC 10, has been extended to support TxF and related technologies. This support allows existing MFC applications to be easily extended to support kernel transactions.
.NET Framework: Collections and Generics
The original release of the .NET Framework included collections as .NET was introduced to the Microsoft programming world. The .NET Framework 2.0 introduced generics to complement the System.Collections namespace and provide a more efficient and well performing option. Read on to learn more...
Creating your Own Hidden Object Game with VB.NET - Part 3 - Adding Advanced Features
This is the last installment of Creating your own Hidden Object game with VB.NET shows you how to add a Hint Facility, how to change screen resolution, and how to finalize the game.
Implementing a WCF Message Contract
WCF implementations normally take two different approaches; a Document style or an API style. Document style implementations are more flexible and often easier to extend and version. Also, Document style or rather, Message Contract service implementations, work well between systems with a shared message assembly. Jeffrey Juday guides you through architecting a WCF Message Contract implementation.


