A no frills MP3 player class, based on DirectShow.
Latest Visual C++ / C++ Articles - Page 5
Logician: A Table-based Rules Engine Suite In C++/.NET/JavaScript using XML
Overview of a cross-platform spreadsheet-based rules engine with algorithms implemented in C++ and JavaScript, and wrappers to C#/.NET/Silverlight, Flash, and Mobile Platforms(via PhoneGap).
Improve Unit Testing with Visual C++ Programming
Visual Studio comes with an interesting tool for unit testing, but for C++ we have to use C++\CLI to develop tests. In this article we discover a simple technique to avoid all of the drawbacks generated by using C++\CLI.
How to Embed Video Using HTML5
From the HTML5 Development Center: Embedding video on site using HTML5 is simple. Getting it to work for everyone viewing your site is the hard part. Learn about HTML5’s <video> tag and how to work with competing video formats. You’ll also discover how to build code that works in any browser, even pre-HTML5.
Library for Raw Video Processing
Learn how to perform image processing on AVI files using the Microsoft AVIFile API.
Reduce Compilation Dependencies in Large Scale C++ Projects: Factory Pattern
Changes are inevitable in large projects. This article introduces some useful techniques to minimize compilation time during development.
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MFC Integration with the Windows Transactional File System (TxF)
The Transactional File System (TxF), which allows access to an NTFS file system to be conducted in a transacted manner through extensions to the Windows SDK API. MFC 10, has been extended to support TxF and related technologies. This support allows existing MFC applications to be easily extended to support kernel transactions.
.NET Framework: Collections and Generics
The original release of the .NET Framework included collections as .NET was introduced to the Microsoft programming world. The .NET Framework 2.0 introduced generics to complement the System.Collections namespace and provide a more efficient and well performing option. Read on to learn more...
Creating your Own Hidden Object Game with VB.NET - Part 3 - Adding Advanced Features
This is the last installment of Creating your own Hidden Object game with VB.NET shows you how to add a Hint Facility, how to change screen resolution, and how to finalize the game.
Implementing a WCF Message Contract
WCF implementations normally take two different approaches; a Document style or an API style. Document style implementations are more flexible and often easier to extend and version. Also, Document style or rather, Message Contract service implementations, work well between systems with a shared message assembly. Jeffrey Juday guides you through architecting a WCF Message Contract implementation.


