Using shared_ptr instead of raw pointers helps you avoid the common pitfalls associated with raw pointers but in some cases, its performance isn't satisfactory. Unique_ptr is a new C++0x smart pointer that is compact, fast and fully compatible with the standard library. Find out how to use unique_ptr to make your code safer without sacrificing performance.
Latest Miscellaneous Articles
Tip: Painting the CToolbar's Parent Window (AfxControlBar)
Learn how to paint the background color (paint entire window) of CToolbarby using the "AfxControBar".
Locking Rebars and Toolbars
Learn how to lock the toolbars (within a rebar or not) like Windows Explorer under Windows 2000/XP.
Building and Using a Toolbar Header
How to implement a header for your SDI/MDI project.
Putting a Docking Toolbar in a Dialog App
Getting a docking toolbar in a dialog is not easy. I do a small trick -- I make a dialog behave like a toolbar, thus making a lot of GUI gimmicks easy to incorporate.
Toolbar Button Events and Disabling in Visual C++ 7
How to hook up the normal click events for toolbars in VC7, and how to disable buttons programmatically, depending on context.
Latest Developer Videos
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MFC Integration with the Windows Transactional File System (TxF)
The Transactional File System (TxF), which allows access to an NTFS file system to be conducted in a transacted manner through extensions to the Windows SDK API. MFC 10, has been extended to support TxF and related technologies. This support allows existing MFC applications to be easily extended to support kernel transactions.
.NET Framework: Collections and Generics
The original release of the .NET Framework included collections as .NET was introduced to the Microsoft programming world. The .NET Framework 2.0 introduced generics to complement the System.Collections namespace and provide a more efficient and well performing option. Read on to learn more...

Creating a Video Slot game with VB.NET
Hannes du Preez take you through the steps to create a video slot game in VB.NET.
Implementing a WCF Message Contract
WCF implementations normally take two different approaches; a Document style or an API style. Document style implementations are more flexible and often easier to extend and version. Also, Document style or rather, Message Contract service implementations, work well between systems with a shared message assembly. Jeffrey Juday guides you through architecting a WCF Message Contract implementation.