If you need to develop high-performance applications proceeding massive graphical operations (e.g. games), GAPI may be quite suitable.
Latest Game Programming Articles
PocketPC Asteroids using Pocket Frog Library
Asteroids is an implementation of the classic game of the same name. The game was developed using a GPL licensed, graphics library that allowed the development of graphical applications using Visual C++ 6 on a desktop computer--the Pocket Frog library.
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MFC Integration with the Windows Transactional File System (TxF)
The Transactional File System (TxF), which allows access to an NTFS file system to be conducted in a transacted manner through extensions to the Windows SDK API. MFC 10, has been extended to support TxF and related technologies. This support allows existing MFC applications to be easily extended to support kernel transactions.
.NET Framework: Collections and Generics
The original release of the .NET Framework included collections as .NET was introduced to the Microsoft programming world. The .NET Framework 2.0 introduced generics to complement the System.Collections namespace and provide a more efficient and well performing option. Read on to learn more...

VB.NET and Videos: Playing a Video through XNA GameStudio 4.0
99% of Microsoft samples and web resources are created for C#. If a VB developer wants to learn something new he has to figure it out for himself. Read on to learn how complicated it is just to get the right tools for the job.

ChannelFactory Caching in WCF 4.5 - An Insight
Arun Karthick walks you through the ChannelFactory caching feature introduced as part of WCF 4.5, providing insight into the various caching modes available, along with suitable source code samples.


