This article implements a Mandelbrot renderer that is multiple times faster than a CPU-only implementation by using a new Microsoft technology called C++ AMP: Accelerated Massive Parallelism, introduced in the Visual C++ 11 Preview.
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The article gives an example of false-sharing in multi-threading programming using C++0x std::thread.
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An unsuccessful attempt to compare PVS-Studio (VivaMP) and Intel C/C++ ("Parallel Lint")
The Practical Guide to Multithreading - Part 1
Understand from this guide how and when - as well as when not - to use multithreading.
State Management : Native Parallel Programming for Visual C++
Visual C++ 2010 includes a number of new features for preventing data inconsistencies due to simultaneous updates of memory locations - a key challenge in parallel development.
Native Parallel Programming for Visual C++ with the Parallel Processing Library
Visual C++ 10.0's new Parallel Pattern Library supplies methods to execute multiple processing tasks, across available processing resources, eliminating the headache of manually allocating task execution.
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MFC Integration with the Windows Transactional File System (TxF)
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.NET Framework: Collections and Generics
The original release of the .NET Framework included collections as .NET was introduced to the Microsoft programming world. The .NET Framework 2.0 introduced generics to complement the System.Collections namespace and provide a more efficient and well performing option. Read on to learn more...

VB.NET and Videos: Playing a Video through XNA GameStudio 4.0
99% of Microsoft samples and web resources are created for C#. If a VB developer wants to learn something new he has to figure it out for himself. Read on to learn how complicated it is just to get the right tools for the job.

ChannelFactory Caching in WCF 4.5 - An Insight
Arun Karthick walks you through the ChannelFactory caching feature introduced as part of WCF 4.5, providing insight into the various caching modes available, along with suitable source code samples.