Learn how set up an OpenGL rendering context inside an MFC control and make use of the timers MFC has to offer.
Latest OpenGL Articles
Cross-Platform Game Development for C++ Devs
Are you an aspiring game developer who's not sure how to get started? Get a close-up look at an open source, cross-platform gaming engine that can have you on your way to creating a hit game title in no time.
An MFC OpenGL Polygon Tessellation Demo
Discover a MSVC++ V6 MFC SDI project that demonstrates how to access the OpenGL polygon tesselation functions in an MFC C++ application.
OpenGL Output Class
This class makes it easy to print output in OpenGL. Based on the code on http://nehe.gamedev.net, and made for WindowsAPI.
A Tutorial for Learning Texture Binding, Filtering, Lighting, and Fogging Effects in OpenGL
Learn to create a simple balloon game using OpenGL. (The corrupted source code file was reposted.)
Implementing a Texture Manager
Learn how to implement texture mapping, using OpenGL to create a texture manager. (The article was updated and a performance demo project was added.)
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MFC Integration with the Windows Transactional File System (TxF)
The Transactional File System (TxF), which allows access to an NTFS file system to be conducted in a transacted manner through extensions to the Windows SDK API. MFC 10, has been extended to support TxF and related technologies. This support allows existing MFC applications to be easily extended to support kernel transactions.

Passing Data between Pages in ASP.NET
A quick look at the best methods for passing data from page to page in a .NET web application.

Creating a Gaussian Blur with VB.NET
Learn how to create a Gaussian Blur effect on images using your VB.NET program.
How to Create MapReduce Jobs for Hadoop Using C#
This article introduces you to Big Data, Apache Hadoop and MapReduce jobs. We will also learn how to create MapReduce jobs using C#.