Learn to intercept calls to DirectX (D3D) by using a proxy DLL ("stub-dll"). The concept is used to show information on top of a DirectX full screen game, without touching the game's source.
Latest DirectX 8 Articles
D3DXQUATERNION-Based Camera for Flight Simulations
Learn about a DirectX Quaternion-based camera class to implement the camera modal in 3D flight simulations.
A CStatic-Derived Class to Load and Render .x Files
Learn about CMeshViewer, a CStatic-derived class that can be used to write .x files in an application.
Generating Debug Bitmaps for DirectX
Debugging a DirectX application is not the easiest thing to do.
D3D8 Framework AppWizard for VC6
Use this App Wizard to quickly create a working windowed D3D8 application.
Direct Input 8 Wrapper
Use this class to setup and handle input from keyboard, mouse, and one joystick.
Latest Developer Videos
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MFC Integration with the Windows Transactional File System (TxF)
The Transactional File System (TxF), which allows access to an NTFS file system to be conducted in a transacted manner through extensions to the Windows SDK API. MFC 10, has been extended to support TxF and related technologies. This support allows existing MFC applications to be easily extended to support kernel transactions.

Services Made Easy
Discover how to easily create and add WIN32 Services in .NET. You’ll also discover the Topshelf toolkit.

Working with Configuration Files and Visual Basic
Learn how to store, modify, and retrieve information from a configuration file in Visual Basic.

Working with State Machines in the .NET Framework
Arun Karthick introduces you to the state machine model and shows you how to create a simple working state machine sample using the .NET framework in the C# language.