DirectInput is essential for responsive games, therefore to help ease the transition of DOS games programmers, you can use this class to read mouse input directly
Latest DirectInput Articles
Direct Input 7 Joystick Class
Class that utilizes DirectX7 to control multiple Joystick Controls.
Direct Input 7 Keyboard Class
DirectInput is essential for responsive games. This article presents a class to read the keyboard.
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MFC Integration with the Windows Transactional File System (TxF)
The Transactional File System (TxF), which allows access to an NTFS file system to be conducted in a transacted manner through extensions to the Windows SDK API. MFC 10, has been extended to support TxF and related technologies. This support allows existing MFC applications to be easily extended to support kernel transactions.

Portable Databases
In today's world of mobile apps, it's not an unreasonable expectation to want a database that's small, lightweight, and travels with the app from device to device. Take a quick look at what's available out there, and a few of the pros and cons of each.

Localization in VB.NET
Learn how to localize your application to three different cultures.
Working with State Machines in the .NET Framework
Arun Karthick introduces you to the state machine model and shows you how to create a simple working state machine sample using the .NET framework in the C# language.