If you need to develop high-performance applications proceeding massive graphical operations (e.g. games), GAPI may be quite suitable.
Latest Game Programming Articles
PocketPC Asteroids using Pocket Frog Library
Asteroids is an implementation of the classic game of the same name. The game was developed using a GPL licensed, graphics library that allowed the development of graphical applications using Visual C++ 6 on a desktop computer--the Pocket Frog library.
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MFC Integration with the Windows Transactional File System (TxF)
The Transactional File System (TxF), which allows access to an NTFS file system to be conducted in a transacted manner through extensions to the Windows SDK API. MFC 10, has been extended to support TxF and related technologies. This support allows existing MFC applications to be easily extended to support kernel transactions.

When to Use Static and Non-Static
When is it appropriate to use a static construct? Learn about it here.

Debugging in Visual Studio
Discover the world of debugging and debugging tools.
Working with State Machines in the .NET Framework
Arun Karthick introduces you to the state machine model and shows you how to create a simple working state machine sample using the .NET framework in the C# language.



