Learn to intercept calls to DirectX (D3D) by using a proxy DLL ("stub-dll"). The concept is used to show information on top of a DirectX full screen game, without touching the game's source.
Latest DirectX 8 Articles
D3DXQUATERNION-Based Camera for Flight Simulations
Learn about a DirectX Quaternion-based camera class to implement the camera modal in 3D flight simulations.
A CStatic-Derived Class to Load and Render .x Files
Learn about CMeshViewer, a CStatic-derived class that can be used to write .x files in an application.
Generating Debug Bitmaps for DirectX
Debugging a DirectX application is not the easiest thing to do.
D3D8 Framework AppWizard for VC6
Use this App Wizard to quickly create a working windowed D3D8 application.
Direct Input 8 Wrapper
Use this class to setup and handle input from keyboard, mouse, and one joystick.
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Control Statements and Basic Loops in C++/CLI
Become more proficient on the usage of statements to control the flow of execution through a C++/CLI application.

Using File Functions in .NET
There's lot's more hidden under the surface of file functions than might appear at first glance.

Making a Countdown App (Timer)
Count up or count down. Learn how to do it all with Visual Basic.
Maker Project: Creating a Garage Door Opener
Have you ever wanted to control your garage door from your smartphone? Here is your chance. Get your hands dirty with an Arduino Garage Door Controller.