Updated: This program presents an original way of the famous Rubik's Cube by an assembly of 27 multi-colored cubies isolated in the space. Even during its deformations, it allows a 3D vision of the cube thanks to the basic MFC graphic functions. This simulation can also rapidly calculate a solution to reordering the Cube.
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Template Metaprogramming and Puzzle 15 Optimal Solution
Read about a sample demonstrating how to accelerate finding an optimal Puzzle 15 solution using C++ Template Metaprogramming. It presents an implementation of the IDA* search algorithm.
A CDXMenu Class for the CDX Library
The CDXMenu class delivers a fast and easy way to create a menu using CDX classes and the CDXBitmapFont class for computer games.
Cross-Platform Game Development for C++ Developers, Part V: OGRE 3D
The Object-Oriented Graphics Rendering Engine (OGRE) enables you to quickly and easily produce applications with hardware-accelerated 3D graphics by abstracting all the details of using the underlying system libraries. See for yourself.
Cross-Platform Game Development for C++ Developers, Part IV: ClanLib SDK
Although the cross-platform C++ framework ClanLib is focused primarily on the game developer, you could easily use it to develop a scientific 3D visualization tool or multimedia application as well. Take a look under the hood of this versatile API.
Cross-Platform Game Development for C++ Developers, Part III: The 3D Irrlicht Engine
Although open source, the high-performance Irrlicht Engine offers state-of-the-art features normally found in commercial 3D engines. Find out what they are and how to use them.
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