Month: July 2010

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Fluid Vase [Processing, Objects]

Fluid Vase is an object designed by simulating fluid action. The aim was to translate actions commonly associated with an object into the object itself, which in this case is the action of pouring water into a vase. A high speed camera was used to capture actual water motion in vases of different shapes at 500 […]

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Test Screen [openFrameworks]

Created by Jasper van Loenen using OpenFrameworks and Arduino, Test Screen is an installation designed with a physical interface for single purpose and to allow the viewer to see inside the complexity of the code involved. Included are a total of 93 switches and knobs allowing the user to alter properties of what may seem like a regular […]

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Graffiti Viscosity [Processing]

Created by Victor Martins aka pixelnerve, Graffiti Viscosity are Processing experiments exploring the possibilities of using GML data type with shader library Victor created. If you are unfamiliar with GML (Graffiti Markup Language), it is a new XML file type specifically designed by FAT for archiving graffiti tags. We have mentioned a number of GML projects in the past, to […]

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Wind Tunnel – MSAFluid [openFrameworks]

Below is a collection of ‘Wind Tunnel’ experiments created by Jason McDermott. The openFrameworks application uses Memo Akten’s MSAFluids library (part of MSALibs) which has recently been updated and also ported to Cinder. I have included most of Jason’s movies below showing the development from the first MSAFluid example to the latest experiments simulating wind tunnel […]

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Invisible Cities [Processing]

Created by Christian Marc Schmidt & Liangjie Xia, Invisible Cities is a information mapping project that reveals social networks present within the urban environment. The application, built using Processing, allows realtime mapping of activity on Twitter and Flickr by displaying intensities and geographical relationships of twitter conversations. Data is displayed by location and hills and valleys […]

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Pocket Worlds [iPhone]

Created by the video artist Luc Courchesne, Pocket Worlds includes a collections of spherical photographs that can be viewed as if you were still physically standing where they were recorded. The app is based on panoscopic work Luc has been doing for a number of years now. For its first release, the PocketWorlds viewer includes a collection […]

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Inside a Dead Skyscraper [Flash, Not-Games]

New from Molleindustria: What if the term “music video game” didn’t evoke images of bored college kids fiddling with pathetic plastic guitars emulating the last heroes of a declining music industry? What if indie game developers allied with indie musicians, making odd games promoting odd and unknown music while still keeping their creative autonomy the […]

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Candle Light [Environment]

Niu Miao and Nicholas Hanna met while they were working at the Central Academy of Fine Arts in Beijing. The idea developed from an earlier project, “Candle Stool”, by Niu Miao which explored an inverse relationship between a light-bulb and a candle. In this installation the light from a candle is a continuously variable field […]

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Sketch Chair [Processing, Objects]

Sketch Chair by Greg Saul is a exploration in using computation and rapid manufacturing techniques to allow users to design and build their own products or in this case their own chairs. Created in Processing, the application allows users to take part in the entire process of designing and building their own chairs. Chairs are designed using […]

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Nadia [Java, Objects]

Created by Andrew Kupresanin, Nadia is a camera that has no display of the photographs to be taken, but rather gives the judgment of aesthetic quality to the machine, displaying only a current rating as feedback about when and what to snap. Within pop culture and society artificial intelligence has been a topic that is […]

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Visualizing Pressible [Processing]

Pressible is an online publishing platform developed at Edlab – a research group at Teachers College at Columbia University. Jer Thorp has been working there for the past few weeks as invited Artist-in-residence, manipulating the data of their relatively new system (launched formally in June) that has a base of about 110 individual blogs. I’m interested […]