Sample code for a fast version of Conway's Game of Life with thread and DirectX draw.
Latest Processes & Threads Articles
Creating a C++ Thread Class
Learn how to create a simple platform-independent C++ thread class.
Build a Maintenance Application with the XmlTextWriter/XmlTextReader Classes
Tom Archer presents a step-by-step tutorial for building an application that uses the .NET XML classes to read and write video information to an XML file.
Managed C++: Authenticating Users via Hash Codes
For situations when a company doesn't want the responsibility of maintaining a user password file, Tom Archer presents a mechanism that stores and uses the hash codes of passwords instead of the actual passwords to validate users.
Managed C++: Working with Windows Event Logs
Learn how to enumerate local and remote event logs, instantiate an EventLog object for a specific event log, create a custom event log specific to your application, and delete an event log.
Managed Extensions: Using GDI+ Brushes to Draw Text
Tom Archer illustrates how the combination of Managed Extensions and GDI+ enable you to draw gradient and hatched text with only a few lines of C++ code.
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Comparing the stdio and iostream C++ Libraries
It's essential to know the differences in these libraries and use them correctly. This brief tutorial will guide you.

Managing Your Drives Using C#
Sooner or later you'll need to find out about, and deal with, the various storage devices ("drives") available in your system.

Getting Started with Visual Basic: Getting the VB Software
After you've read this article, you're well on your way to becoming a Visual Basic developer.
Influencing Users: Compliance and Conformity
Learn about two common influence techniques, compliance and conformity, as well as how to design for them.